/* * FFv1 codec * * Copyright (c) 2024 Lynne * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #pragma shader_stage(compute) #extension GL_GOOGLE_include_directive : require #define SB_QUALI readonly #include "common.glsl" #include "ffv1_common.glsl" #ifdef GOLOMB #define PS_SHIFT 3 layout (set = 1, binding = 1, scalar) writeonly buffer slice_state_buf { VlcState slice_vlc_state[]; }; #else #define PS_SHIFT 2 layout (set = 1, binding = 1, scalar) writeonly buffer slice_state_buf { uint32_t slice_rc_state[]; }; #endif void main(void) { const uint slice_idx = gl_WorkGroupID.y*gl_NumWorkGroups.x + gl_WorkGroupID.x; if (!key_frame && !slice_ctx[slice_idx].slice_reset_contexts) return; const uint8_t qidx = slice_ctx[slice_idx].quant_table_idx[gl_WorkGroupID.z]; uint contexts = context_count[qidx]; uint plane_state_len = plane_state_size >> PS_SHIFT; uint offs = slice_idx*plane_state_len*codec_planes + gl_WorkGroupID.z*plane_state_len + gl_LocalInvocationID.x; #ifdef GOLOMB for (uint x = gl_LocalInvocationID.x; x < contexts; x += gl_WorkGroupSize.x) { slice_vlc_state[offs].drift = int16_t(0); slice_vlc_state[offs].error_sum = uint16_t(4); slice_vlc_state[offs].bias = int8_t(0); slice_vlc_state[offs].count = uint8_t(1); offs += gl_WorkGroupSize.x; } #else uint count_total = contexts*(CONTEXT_SIZE /* bytes */ >> 2 /* dwords */); for (uint x = gl_LocalInvocationID.x; x < count_total; x += gl_WorkGroupSize.x) { slice_rc_state[offs] = 0x80808080; offs += gl_WorkGroupSize.x; } #endif }