vulkan: constify FFVulkanShader arg in ff_vk_exec_bind_shader

Sponsored-by: Sovereign Tech Fund
This commit is contained in:
Lynne
2026-02-23 22:11:17 +01:00
parent 6c5dc2011b
commit 0c34fcf0a8
2 changed files with 3 additions and 3 deletions

View File

@@ -2656,7 +2656,7 @@ int ff_vk_shader_register_exec(FFVulkanContext *s, FFVkExecPool *pool,
}
static inline const FFVulkanShaderData *get_shd_data(FFVkExecContext *e,
FFVulkanShader *shd)
const FFVulkanShader *shd)
{
for (int i = 0; i < e->parent->nb_reg_shd; i++)
if (e->parent->reg_shd[i].shd == shd)
@@ -2766,7 +2766,7 @@ void ff_vk_shader_update_push_const(FFVulkanContext *s, FFVkExecContext *e,
}
void ff_vk_exec_bind_shader(FFVulkanContext *s, FFVkExecContext *e,
FFVulkanShader *shd)
const FFVulkanShader *shd)
{
FFVulkanFunctions *vk = &s->vkfn;
const FFVulkanShaderData *sd = get_shd_data(e, shd);

View File

@@ -692,7 +692,7 @@ int ff_vk_shader_register_exec(FFVulkanContext *s, FFVkExecPool *pool,
* Bind a shader.
*/
void ff_vk_exec_bind_shader(FFVulkanContext *s, FFVkExecContext *e,
FFVulkanShader *shd);
const FFVulkanShader *shd);
/**
* Update push constant in a shader.