avfilter: D3D12 scale video filter support

This filter allows scaling of video frames using Direct3D 12 acceleration.

Example:
    ffmpeg -hwaccel d3d12va -hwaccel_output_format d3d12 \
           -i input.mp4 -vf scale_d3d12=1920:1280 \
           -c:v hevc_d3d12va -y output_1920x1280.mp4
This commit is contained in:
Araz Iusubov
2025-12-05 16:27:41 +01:00
committed by ArazIusubov
parent 3ed8c1eb8a
commit c4d22f2d2c
5 changed files with 779 additions and 0 deletions

View File

@@ -14,6 +14,7 @@ version <next>:
- ProRes Vulkan hwaccel
- DPX Vulkan hwaccel
- Rockchip H.264/HEVC hardware encoder
- Add vf_scale_d3d12 filter
version 8.0:

2
configure vendored
View File

@@ -3430,6 +3430,7 @@ ddagrab_filter_deps="d3d11va IDXGIOutput1 DXGI_OUTDUPL_FRAME_INFO"
gfxcapture_filter_deps="cxx17 threads d3d11va IGraphicsCaptureItemInterop __x_ABI_CWindows_CGraphics_CCapture_CIGraphicsCaptureSession3"
gfxcapture_filter_extralibs="-lstdc++"
scale_d3d11_filter_deps="d3d11va"
scale_d3d12_filter_deps="d3d12va ID3D12VideoProcessor"
amf_deps_any="libdl LoadLibrary"
nvenc_deps="ffnvcodec"
@@ -6962,6 +6963,7 @@ check_type "windows.h d3d11.h" "ID3D11VideoContext"
check_type "windows.h d3d12.h" "ID3D12Device"
check_type "windows.h d3d12video.h" "ID3D12VideoDecoder"
check_type "windows.h d3d12video.h" "ID3D12VideoEncoder"
check_type "windows.h d3d12video.h" "ID3D12VideoProcessor"
test_code cc "windows.h d3d12video.h" "D3D12_FEATURE_VIDEO feature = D3D12_FEATURE_VIDEO_ENCODER_CODEC" && \
test_code cc "windows.h d3d12video.h" "D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS req" && enable d3d12_encoder_feature
test_code cc "windows.h d3d12video.h" "D3D12_VIDEO_ENCODER_CODEC c = D3D12_VIDEO_ENCODER_CODEC_AV1; (void)c;" && enable d3d12va_av1_headers

View File

@@ -469,6 +469,7 @@ OBJS-$(CONFIG_ROTATE_FILTER) += vf_rotate.o
OBJS-$(CONFIG_SAB_FILTER) += vf_sab.o
OBJS-$(CONFIG_SCALE_FILTER) += vf_scale.o scale_eval.o framesync.o
OBJS-$(CONFIG_SCALE_D3D11_FILTER) += vf_scale_d3d11.o scale_eval.o
OBJS-$(CONFIG_SCALE_D3D12_FILTER) += vf_scale_d3d12.o scale_eval.o
OBJS-$(CONFIG_SCALE_CUDA_FILTER) += vf_scale_cuda.o scale_eval.o \
vf_scale_cuda.ptx.o cuda/load_helper.o
OBJS-$(CONFIG_SCALE_NPP_FILTER) += vf_scale_npp.o scale_eval.o

View File

@@ -442,6 +442,7 @@ extern const FFFilter ff_vf_vpp_amf;
extern const FFFilter ff_vf_sr_amf;
extern const FFFilter ff_vf_scale_cuda;
extern const FFFilter ff_vf_scale_d3d11;
extern const FFFilter ff_vf_scale_d3d12;
extern const FFFilter ff_vf_scale_npp;
extern const FFFilter ff_vf_scale_qsv;
extern const FFFilter ff_vf_scale_vaapi;

View File

@@ -0,0 +1,774 @@
/**
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#define COBJMACROS
#include "libavutil/opt.h"
#include "libavutil/pixdesc.h"
#include "compat/w32dlfcn.h"
#include "libavutil/hwcontext.h"
#include "libavutil/hwcontext_d3d12va.h"
#include "libavutil/hwcontext_d3d12va_internal.h"
#include "filters.h"
#include "scale_eval.h"
#include "video.h"
typedef struct ScaleD3D12Context {
const AVClass *classCtx;
char *w_expr;
char *h_expr;
enum AVPixelFormat format;
/* D3D12 objects */
ID3D12Device *device;
ID3D12VideoDevice *video_device;
ID3D12VideoProcessor *video_processor;
ID3D12CommandQueue *command_queue;
ID3D12VideoProcessCommandList *command_list;
ID3D12CommandAllocator *command_allocator;
/* Synchronization */
ID3D12Fence *fence;
UINT64 fence_value;
HANDLE fence_event;
/* Buffer references */
AVBufferRef *hw_device_ctx;
AVBufferRef *hw_frames_ctx_out;
/* Dimensions and formats */
int width, height;
int input_width, input_height;
DXGI_FORMAT input_format;
DXGI_FORMAT output_format;
/* Color space and frame rate */
DXGI_COLOR_SPACE_TYPE input_colorspace;
AVRational input_framerate;
/* Video processor capabilities */
D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT process_support;
} ScaleD3D12Context;
static av_cold int scale_d3d12_init(AVFilterContext *ctx) {
return 0;
}
static void release_d3d12_resources(ScaleD3D12Context *s) {
UINT64 fence_value;
HRESULT hr;
/* Wait for all GPU operations to complete before releasing resources */
if (s->command_queue && s->fence && s->fence_event) {
fence_value = s->fence_value - 1;
hr = ID3D12CommandQueue_Signal(s->command_queue, s->fence, fence_value);
if (SUCCEEDED(hr)) {
UINT64 completed = ID3D12Fence_GetCompletedValue(s->fence);
if (completed < fence_value) {
hr = ID3D12Fence_SetEventOnCompletion(s->fence, fence_value, s->fence_event);
if (SUCCEEDED(hr)) {
WaitForSingleObject(s->fence_event, INFINITE);
}
}
}
}
if (s->fence_event) {
CloseHandle(s->fence_event);
s->fence_event = NULL;
}
if (s->fence) {
ID3D12Fence_Release(s->fence);
s->fence = NULL;
}
if (s->command_list) {
ID3D12VideoProcessCommandList_Release(s->command_list);
s->command_list = NULL;
}
if (s->command_allocator) {
ID3D12CommandAllocator_Release(s->command_allocator);
s->command_allocator = NULL;
}
if (s->video_processor) {
ID3D12VideoProcessor_Release(s->video_processor);
s->video_processor = NULL;
}
if (s->video_device) {
ID3D12VideoDevice_Release(s->video_device);
s->video_device = NULL;
}
if (s->command_queue) {
ID3D12CommandQueue_Release(s->command_queue);
s->command_queue = NULL;
}
}
static DXGI_COLOR_SPACE_TYPE get_dxgi_colorspace(enum AVColorSpace colorspace, enum AVColorTransferCharacteristic trc, int is_10bit)
{
/* Map FFmpeg color space to DXGI color space */
if (is_10bit) {
/* 10-bit formats (P010) */
if (colorspace == AVCOL_SPC_BT2020_NCL || colorspace == AVCOL_SPC_BT2020_CL) {
if (trc == AVCOL_TRC_SMPTE2084) {
return DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020; ///< HDR10
} else if (trc == AVCOL_TRC_ARIB_STD_B67) {
return DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020; ///< HLG
} else {
return DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020;
}
} else {
return DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709; ///< Rec.709 10-bit
}
} else {
/* 8-bit formats (NV12) */
if (colorspace == AVCOL_SPC_BT2020_NCL || colorspace == AVCOL_SPC_BT2020_CL) {
return DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020;
} else if (colorspace == AVCOL_SPC_BT470BG || colorspace == AVCOL_SPC_SMPTE170M) {
return DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601;
} else {
return DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709; ///< Default to Rec.709
}
}
}
static AVRational get_input_framerate(AVFilterContext *ctx, AVFilterLink *inlink, AVFrame *in)
{
int64_t duration_scaled;
int64_t time_base_den;
AVRational framerate = {0, 0};
if (in->duration > 0 && inlink->time_base.num > 0 && inlink->time_base.den > 0) {
/*
* Calculate framerate from frame duration and timebase
* framerate = 1 / (duration * timebase)
*/
duration_scaled = in->duration * inlink->time_base.num;
time_base_den = inlink->time_base.den;
framerate.num = time_base_den;
framerate.den = duration_scaled;
/* Reduce the fraction */
av_reduce(&framerate.num, &framerate.den,
framerate.num, framerate.den, INT_MAX);
} else if (inlink->time_base.num > 0 && inlink->time_base.den > 0) {
/* Estimate from timebase (inverse of timebase is often the framerate) */
framerate.num = inlink->time_base.den;
framerate.den = inlink->time_base.num;
} else {
/* Default to 30fps if framerate cannot be determined */
framerate.num = 30;
framerate.den = 1;
av_log(ctx, AV_LOG_WARNING, "Input framerate not determinable, defaulting to 30fps\n");
}
return framerate;
}
static int scale_d3d12_configure_processor(ScaleD3D12Context *s, AVFilterContext *ctx) {
HRESULT hr;
if (s->output_format == DXGI_FORMAT_UNKNOWN) {
av_log(ctx, AV_LOG_ERROR, "Output format not initialized\n");
return AVERROR(EINVAL);
}
AVHWDeviceContext *hwctx = (AVHWDeviceContext *)s->hw_device_ctx->data;
AVD3D12VADeviceContext *d3d12_hwctx = (AVD3D12VADeviceContext *)hwctx->hwctx;
s->device = d3d12_hwctx->device;
av_log(ctx, AV_LOG_VERBOSE, "Configuring D3D12 video processor: %dx%d -> %dx%d\n",
s->input_width, s->input_height, s->width, s->height);
hr = ID3D12Device_QueryInterface(s->device, &IID_ID3D12VideoDevice, (void **)&s->video_device);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to get D3D12 video device interface: HRESULT 0x%lX\n", hr);
return AVERROR_EXTERNAL;
}
D3D12_COMMAND_QUEUE_DESC queue_desc = {
.Type = D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS,
.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE,
.NodeMask = 0
};
hr = ID3D12Device_CreateCommandQueue(s->device, &queue_desc, &IID_ID3D12CommandQueue, (void **)&s->command_queue);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to create command queue: HRESULT 0x%lX\n", hr);
return AVERROR_EXTERNAL;
}
s->process_support.NodeIndex = 0;
s->process_support.InputSample.Format.Format = s->input_format;
s->process_support.InputSample.Format.ColorSpace = s->input_colorspace;
s->process_support.InputSample.Width = s->input_width;
s->process_support.InputSample.Height = s->input_height;
s->process_support.InputFrameRate.Numerator = s->input_framerate.num;
s->process_support.InputFrameRate.Denominator = s->input_framerate.den;
s->process_support.InputFieldType = D3D12_VIDEO_FIELD_TYPE_NONE;
s->process_support.InputStereoFormat = D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE;
s->process_support.OutputFormat.Format = s->output_format;
s->process_support.OutputFormat.ColorSpace = s->input_colorspace;
s->process_support.OutputFrameRate.Numerator = s->input_framerate.num;
s->process_support.OutputFrameRate.Denominator = s->input_framerate.den;
s->process_support.OutputStereoFormat = D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE;
hr = ID3D12VideoDevice_CheckFeatureSupport(
s->video_device,
D3D12_FEATURE_VIDEO_PROCESS_SUPPORT,
&s->process_support,
sizeof(s->process_support)
);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Video process feature not supported: HRESULT 0x%lX\n", hr);
return AVERROR_EXTERNAL;
}
if (!(s->process_support.SupportFlags & D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED)) {
av_log(ctx, AV_LOG_ERROR, "Video process configuration not supported by hardware\n");
return AVERROR_EXTERNAL;
}
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC processor_output_desc = {
.Format = s->output_format,
.ColorSpace = s->input_colorspace,
.AlphaFillMode = D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_OPAQUE,
.AlphaFillModeSourceStreamIndex = 0,
.BackgroundColor = { 0.0f, 0.0f, 0.0f, 1.0f },
.FrameRate = { s->input_framerate.num, s->input_framerate.den },
.EnableStereo = FALSE,
};
D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC processor_input_desc = {
.Format = s->input_format,
.ColorSpace = s->input_colorspace,
.SourceAspectRatio = { s->input_width, s->input_height },
.DestinationAspectRatio = { s->width, s->height },
.FrameRate = { s->input_framerate.num, s->input_framerate.den },
.StereoFormat = D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE,
.FieldType = D3D12_VIDEO_FIELD_TYPE_NONE,
.DeinterlaceMode = D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_NONE,
.EnableOrientation = FALSE,
.FilterFlags = D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE,
.SourceSizeRange = {
.MaxWidth = s->input_width,
.MaxHeight = s->input_height,
.MinWidth = s->input_width,
.MinHeight = s->input_height
},
.DestinationSizeRange = {
.MaxWidth = s->width,
.MaxHeight = s->height,
.MinWidth = s->width,
.MinHeight = s->height
},
.EnableAlphaBlending = FALSE,
.LumaKey = { .Enable = FALSE, .Lower = 0.0f, .Upper = 1.0f },
.NumPastFrames = 0,
.NumFutureFrames = 0,
.EnableAutoProcessing = FALSE,
};
/* If pixel aspect ratio adjustment is not supported, set to 1:1 and warn */
if (!(s->process_support.FeatureSupport & D3D12_VIDEO_PROCESS_FEATURE_FLAG_PIXEL_ASPECT_RATIO)) {
processor_input_desc.SourceAspectRatio.Numerator = 1;
processor_input_desc.SourceAspectRatio.Denominator = 1;
processor_input_desc.DestinationAspectRatio.Numerator = 1;
processor_input_desc.DestinationAspectRatio.Denominator = 1;
av_log(ctx, AV_LOG_WARNING, "Pixel aspect ratio adjustment not supported by hardware\n");
}
hr = ID3D12VideoDevice_CreateVideoProcessor(
s->video_device,
0,
&processor_output_desc,
1,
&processor_input_desc,
&IID_ID3D12VideoProcessor,
(void **)&s->video_processor
);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to create video processor: HRESULT 0x%lX\n", hr);
return AVERROR_EXTERNAL;
}
hr = ID3D12Device_CreateCommandAllocator(
s->device,
D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS,
&IID_ID3D12CommandAllocator,
(void **)&s->command_allocator
);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to create command allocator: HRESULT 0x%lX\n", hr);
return AVERROR_EXTERNAL;
}
hr = ID3D12Device_CreateCommandList(
s->device,
0,
D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS,
s->command_allocator,
NULL,
&IID_ID3D12VideoProcessCommandList,
(void **)&s->command_list
);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to create command list: HRESULT 0x%lX\n", hr);
return AVERROR_EXTERNAL;
}
ID3D12VideoProcessCommandList_Close(s->command_list);
hr = ID3D12Device_CreateFence(s->device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&s->fence);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to create fence: HRESULT 0x%lX\n", hr);
return AVERROR_EXTERNAL;
}
s->fence_value = 1;
s->fence_event = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!s->fence_event) {
av_log(ctx, AV_LOG_ERROR, "Failed to create fence event\n");
return AVERROR_EXTERNAL;
}
av_log(ctx, AV_LOG_VERBOSE, "D3D12 video processor successfully configured\n");
return 0;
}
static int scale_d3d12_filter_frame(AVFilterLink *inlink, AVFrame *in)
{
AVFilterContext *ctx = inlink->dst;
ScaleD3D12Context *s = ctx->priv;
AVFilterLink *outlink = ctx->outputs[0];
AVFrame *out = NULL;
int ret = 0;
HRESULT hr;
if (!in) {
av_log(ctx, AV_LOG_ERROR, "Null input frame\n");
return AVERROR(EINVAL);
}
if (!in->hw_frames_ctx) {
av_log(ctx, AV_LOG_ERROR, "No hardware frames context in input frame\n");
av_frame_free(&in);
return AVERROR(EINVAL);
}
AVHWFramesContext *frames_ctx = (AVHWFramesContext *)in->hw_frames_ctx->data;
if (!s->hw_device_ctx) {
av_log(ctx, AV_LOG_ERROR, "Filter hardware device context is uninitialized\n");
av_frame_free(&in);
return AVERROR(EINVAL);
}
AVHWDeviceContext *input_device_ctx = (AVHWDeviceContext *)frames_ctx->device_ref->data;
AVHWDeviceContext *filter_device_ctx = (AVHWDeviceContext *)s->hw_device_ctx->data;
if (input_device_ctx->type != filter_device_ctx->type) {
av_log(ctx, AV_LOG_ERROR, "Mismatch between input and filter hardware device types\n");
av_frame_free(&in);
return AVERROR(EINVAL);
}
out = av_frame_alloc();
if (!out) {
av_log(ctx, AV_LOG_ERROR, "Failed to allocate output frame\n");
av_frame_free(&in);
return AVERROR(ENOMEM);
}
ret = av_hwframe_get_buffer(s->hw_frames_ctx_out, out, 0);
if (ret < 0) {
av_log(ctx, AV_LOG_ERROR, "Failed to get output frame from pool\n");
goto fail;
}
if (!s->video_processor) {
AVHWFramesContext *input_frames_ctx = (AVHWFramesContext *)in->hw_frames_ctx->data;
s->input_width = input_frames_ctx->width;
s->input_height = input_frames_ctx->height;
AVD3D12VAFramesContext *input_hwctx = (AVD3D12VAFramesContext *)input_frames_ctx->hwctx;
s->input_format = input_hwctx->format;
if (s->input_format == DXGI_FORMAT_UNKNOWN) {
switch (input_frames_ctx->sw_format) {
case AV_PIX_FMT_NV12:
s->input_format = DXGI_FORMAT_NV12;
break;
case AV_PIX_FMT_P010:
s->input_format = DXGI_FORMAT_P010;
break;
default:
av_log(ctx, AV_LOG_ERROR, "Unsupported input format\n");
ret = AVERROR(EINVAL);
goto fail;
}
}
int is_10bit = (s->input_format == DXGI_FORMAT_P010);
s->input_colorspace = get_dxgi_colorspace(in->colorspace, in->color_trc, is_10bit);
s->input_framerate = get_input_framerate(ctx, inlink, in);
av_log(ctx, AV_LOG_VERBOSE, "Input format: %dx%d, DXGI format: %d, colorspace: %d, framerate: %d/%d\n",
s->input_width, s->input_height, s->input_format, s->input_colorspace,
s->input_framerate.num, s->input_framerate.den);
ret = scale_d3d12_configure_processor(s, ctx);
if (ret < 0) {
av_log(ctx, AV_LOG_ERROR, "Failed to configure processor\n");
goto fail;
}
}
AVD3D12VAFrame *input_frame = (AVD3D12VAFrame *)in->data[0];
AVD3D12VAFrame *output_frame = (AVD3D12VAFrame *)out->data[0];
if (!input_frame || !output_frame) {
av_log(ctx, AV_LOG_ERROR, "Invalid frame pointers\n");
ret = AVERROR(EINVAL);
goto fail;
}
ID3D12Resource *input_resource = input_frame->texture;
ID3D12Resource *output_resource = output_frame->texture;
if (!input_resource || !output_resource) {
av_log(ctx, AV_LOG_ERROR, "Invalid D3D12 resources in frames\n");
ret = AVERROR(EINVAL);
goto fail;
}
/* Wait for input frame's fence before accessing it */
if (input_frame->sync_ctx.fence && input_frame->sync_ctx.fence_value > 0) {
UINT64 completed = ID3D12Fence_GetCompletedValue(input_frame->sync_ctx.fence);
if (completed < input_frame->sync_ctx.fence_value) {
hr = ID3D12CommandQueue_Wait(s->command_queue, input_frame->sync_ctx.fence, input_frame->sync_ctx.fence_value);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to wait for input fence: HRESULT 0x%lX\n", hr);
ret = AVERROR_EXTERNAL;
goto fail;
}
}
}
hr = ID3D12CommandAllocator_Reset(s->command_allocator);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to reset command allocator: HRESULT 0x%lX\n", hr);
ret = AVERROR_EXTERNAL;
goto fail;
}
hr = ID3D12VideoProcessCommandList_Reset(s->command_list, s->command_allocator);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to reset command list: HRESULT 0x%lX\n", hr);
ret = AVERROR_EXTERNAL;
goto fail;
}
D3D12_RESOURCE_BARRIER barriers[2] = {
{
.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
.Transition = {
.pResource = input_resource,
.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
.StateBefore = D3D12_RESOURCE_STATE_COMMON,
.StateAfter = D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ
}
},
{
.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
.Transition = {
.pResource = output_resource,
.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
.StateBefore = D3D12_RESOURCE_STATE_COMMON,
.StateAfter = D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE
}
}
};
ID3D12VideoProcessCommandList_ResourceBarrier(s->command_list, 2, barriers);
D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS input_args = {0};
input_args.InputStream[0].pTexture2D = input_resource;
input_args.Transform.SourceRectangle.right = s->input_width;
input_args.Transform.SourceRectangle.bottom = s->input_height;
input_args.Transform.DestinationRectangle.right = s->width;
input_args.Transform.DestinationRectangle.bottom = s->height;
input_args.Transform.Orientation = D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT;
input_args.Flags = D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE;
input_args.RateInfo.OutputIndex = 0;
input_args.RateInfo.InputFrameOrField = 0;
memset(input_args.FilterLevels, 0, sizeof(input_args.FilterLevels));
input_args.AlphaBlending.Enable = FALSE;
input_args.AlphaBlending.Alpha = 1.0f;
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS output_args = {0};
output_args.OutputStream[0].pTexture2D = output_resource;
output_args.TargetRectangle.right = s->width;
output_args.TargetRectangle.bottom = s->height;
ID3D12VideoProcessCommandList_ProcessFrames(
s->command_list,
s->video_processor,
&output_args,
1,
&input_args
);
for (int i = 0; i < 2; i++) {
FFSWAP(D3D12_RESOURCE_STATES, barriers[i].Transition.StateBefore, barriers[i].Transition.StateAfter);
}
ID3D12VideoProcessCommandList_ResourceBarrier(s->command_list, 2, barriers);
hr = ID3D12VideoProcessCommandList_Close(s->command_list);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to close command list: HRESULT 0x%lX\n", hr);
ret = AVERROR_EXTERNAL;
goto fail;
}
ID3D12CommandList *cmd_lists[] = { (ID3D12CommandList *)s->command_list };
ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1, cmd_lists);
hr = ID3D12CommandQueue_Signal(s->command_queue, s->fence, s->fence_value);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to signal fence: HRESULT 0x%lX\n", hr);
ret = AVERROR_EXTERNAL;
goto fail;
}
output_frame->sync_ctx.fence = s->fence;
output_frame->sync_ctx.fence_value = s->fence_value;
ID3D12Fence_AddRef(s->fence); ///< Increment reference count
s->fence_value++;
ret = av_frame_copy_props(out, in);
if (ret < 0) {
av_log(ctx, AV_LOG_ERROR, "Failed to copy frame properties\n");
goto fail;
}
out->width = s->width;
out->height = s->height;
out->format = AV_PIX_FMT_D3D12;
av_frame_free(&in);
return ff_filter_frame(outlink, out);
fail:
av_frame_free(&in);
av_frame_free(&out);
return ret;
}
static int scale_d3d12_config_props(AVFilterLink *outlink)
{
AVFilterContext *ctx = outlink->src;
ScaleD3D12Context *s = ctx->priv;
AVFilterLink *inlink = ctx->inputs[0];
FilterLink *inl = ff_filter_link(inlink);
FilterLink *outl = ff_filter_link(outlink);
int ret;
release_d3d12_resources(s);
av_buffer_unref(&s->hw_frames_ctx_out);
av_buffer_unref(&s->hw_device_ctx);
ret = ff_scale_eval_dimensions(s, s->w_expr, s->h_expr, inlink, outlink, &s->width, &s->height);
if (ret < 0) {
av_log(ctx, AV_LOG_ERROR, "Failed to evaluate dimensions\n");
return ret;
}
/* Adjust dimensions to meet codec/hardware alignment requirements */
ff_scale_adjust_dimensions(inlink, &s->width, &s->height, 0, 1, 1.f);
outlink->w = s->width;
outlink->h = s->height;
if (!inl->hw_frames_ctx) {
av_log(ctx, AV_LOG_ERROR, "No hw_frames_ctx available on input link\n");
return AVERROR(EINVAL);
}
if (!s->hw_device_ctx) {
AVHWFramesContext *in_frames_ctx = (AVHWFramesContext *)inl->hw_frames_ctx->data;
s->hw_device_ctx = av_buffer_ref(in_frames_ctx->device_ref);
if (!s->hw_device_ctx) {
av_log(ctx, AV_LOG_ERROR, "Failed to initialize filter hardware device context\n");
return AVERROR(ENOMEM);
}
}
AVHWDeviceContext *hwctx = (AVHWDeviceContext *)s->hw_device_ctx->data;
AVD3D12VADeviceContext *d3d12_hwctx = (AVD3D12VADeviceContext *)hwctx->hwctx;
s->device = d3d12_hwctx->device;
if (!s->device) {
av_log(ctx, AV_LOG_ERROR, "Failed to get valid D3D12 device\n");
return AVERROR(EINVAL);
}
s->hw_frames_ctx_out = av_hwframe_ctx_alloc(s->hw_device_ctx);
if (!s->hw_frames_ctx_out)
return AVERROR(ENOMEM);
AVHWFramesContext *frames_ctx = (AVHWFramesContext *)s->hw_frames_ctx_out->data;
AVHWFramesContext *in_frames_ctx = (AVHWFramesContext *)inl->hw_frames_ctx->data;
if (s->format == AV_PIX_FMT_NONE) {
/* If format is not specified, use the same format as input */
frames_ctx->sw_format = in_frames_ctx->sw_format;
s->format = in_frames_ctx->sw_format;
av_log(ctx, AV_LOG_VERBOSE, "D3D12 scale output format not specified, using input format: %s\n",
av_get_pix_fmt_name(s->format));
} else {
frames_ctx->sw_format = s->format;
}
/* Set output format based on sw_format */
switch (frames_ctx->sw_format) {
case AV_PIX_FMT_NV12:
s->output_format = DXGI_FORMAT_NV12;
break;
case AV_PIX_FMT_P010:
s->output_format = DXGI_FORMAT_P010;
break;
default:
av_log(ctx, AV_LOG_ERROR, "Unsupported output format: %s\n",
av_get_pix_fmt_name(frames_ctx->sw_format));
av_buffer_unref(&s->hw_frames_ctx_out);
return AVERROR(EINVAL);
}
frames_ctx->width = s->width;
frames_ctx->height = s->height;
frames_ctx->format = AV_PIX_FMT_D3D12;
frames_ctx->initial_pool_size = 10;
if (ctx->extra_hw_frames > 0)
frames_ctx->initial_pool_size += ctx->extra_hw_frames;
AVD3D12VAFramesContext *frames_hwctx = frames_ctx->hwctx;
/*
* Set D3D12 resource flags for video processing
* ALLOW_RENDER_TARGET is needed for video processor output
*/
frames_hwctx->format = s->output_format;
frames_hwctx->resource_flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
frames_hwctx->heap_flags = D3D12_HEAP_FLAG_NONE;
ret = av_hwframe_ctx_init(s->hw_frames_ctx_out);
if (ret < 0) {
av_buffer_unref(&s->hw_frames_ctx_out);
return ret;
}
outl->hw_frames_ctx = av_buffer_ref(s->hw_frames_ctx_out);
if (!outl->hw_frames_ctx)
return AVERROR(ENOMEM);
av_log(ctx, AV_LOG_VERBOSE, "D3D12 scale config: %dx%d -> %dx%d\n",
inlink->w, inlink->h, outlink->w, outlink->h);
return 0;
}
static av_cold void scale_d3d12_uninit(AVFilterContext *ctx) {
ScaleD3D12Context *s = ctx->priv;
release_d3d12_resources(s);
av_buffer_unref(&s->hw_frames_ctx_out);
av_buffer_unref(&s->hw_device_ctx);
av_freep(&s->w_expr);
av_freep(&s->h_expr);
}
static const AVFilterPad scale_d3d12_inputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
.filter_frame = scale_d3d12_filter_frame,
},
};
static const AVFilterPad scale_d3d12_outputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
.config_props = scale_d3d12_config_props,
},
};
#define OFFSET(x) offsetof(ScaleD3D12Context, x)
#define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM)
static const AVOption scale_d3d12_options[] = {
{ "w", "Output video width", OFFSET(w_expr), AV_OPT_TYPE_STRING, {.str = "iw"}, .flags = FLAGS },
{ "h", "Output video height", OFFSET(h_expr), AV_OPT_TYPE_STRING, {.str = "ih"}, .flags = FLAGS },
{ "format", "Output video pixel format", OFFSET(format), AV_OPT_TYPE_PIXEL_FMT, { .i64 = AV_PIX_FMT_NONE }, INT_MIN, INT_MAX, .flags=FLAGS },
{ NULL }
};
AVFILTER_DEFINE_CLASS(scale_d3d12);
const FFFilter ff_vf_scale_d3d12 = {
.p.name = "scale_d3d12",
.p.description = NULL_IF_CONFIG_SMALL("Scale video using Direct3D12"),
.priv_size = sizeof(ScaleD3D12Context),
.p.priv_class = &scale_d3d12_class,
.init = scale_d3d12_init,
.uninit = scale_d3d12_uninit,
FILTER_INPUTS(scale_d3d12_inputs),
FILTER_OUTPUTS(scale_d3d12_outputs),
FILTER_SINGLE_PIXFMT(AV_PIX_FMT_D3D12),
.p.flags = AVFILTER_FLAG_HWDEVICE,
.flags_internal = FF_FILTER_FLAG_HWFRAME_AWARE,
};