Andreas Rheinhardt 5c830fccf4 avcodec/x86/snowdsp: Add SSSE3 inner_add_yblock
Compared to the MMX version, this version benefits from wider
registers and pmaddubsw. It also has fewer unnecessary loads
and stores: On x64, the MMX version has 12 unnecessary GPR loads
and 6 stores in each line when width is eight; for width 16,
there are 17 unnecessary GPR loads and six stores per line.
Even the 32bit SSSE3 version only has six loads and zero stores
per line more than the x64 version. Furthermore, in contrast
to the MMX version, the SSSE3 version also does not clobber
the array of block pointers given to it.

Benchmarks:
inner_add_yblock_2_c:                                   29.2 ( 1.00x)
inner_add_yblock_2_mmx:                                 32.5 ( 0.90x)
inner_add_yblock_2_ssse3:                               28.6 ( 1.02x)
inner_add_yblock_4_c:                                   85.2 ( 1.00x)
inner_add_yblock_4_mmx:                                 89.2 ( 0.96x)
inner_add_yblock_4_ssse3:                               84.5 ( 1.01x)
inner_add_yblock_8_c:                                  302.0 ( 1.00x)
inner_add_yblock_8_mmx:                                 77.0 ( 3.92x)
inner_add_yblock_8_ssse3:                               30.6 ( 9.85x)
inner_add_yblock_16_c:                                1164.7 ( 1.00x)
inner_add_yblock_16_mmx:                               260.4 ( 4.47x)
inner_add_yblock_16_ssse3:                              82.3 (14.15x)

Both the MMX and SSSE3 versions leave the size 2 and 4 cases
to ff_snow_inner_add_yblock_c() (but the MMX version has
a prologue at the beginning that it needs to undo before
the call, leading to the higher overhead for these sizes).
I don't know why the SSSE3 version is marginally faster than
the C version in these cases.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2026-04-13 12:51:35 +02:00
2026-03-14 21:36:58 +00:00
2025-08-08 21:51:15 +00:00
2026-02-22 04:39:22 +00:00
2025-06-23 14:48:40 +02:00
2025-08-03 13:48:47 +02:00
2025-05-07 15:35:47 +02:00
2025-08-14 08:42:29 -04:00

FFmpeg README

FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.

Libraries

  • libavcodec provides implementation of a wider range of codecs.
  • libavformat implements streaming protocols, container formats and basic I/O access.
  • libavutil includes hashers, decompressors and miscellaneous utility functions.
  • libavfilter provides means to alter decoded audio and video through a directed graph of connected filters.
  • libavdevice provides an abstraction to access capture and playback devices.
  • libswresample implements audio mixing and resampling routines.
  • libswscale implements color conversion and scaling routines.

Tools

  • ffmpeg is a command line toolbox to manipulate, convert and stream multimedia content.
  • ffplay is a minimalistic multimedia player.
  • ffprobe is a simple analysis tool to inspect multimedia content.
  • Additional small tools such as aviocat, ismindex and qt-faststart.

Documentation

The offline documentation is available in the doc/ directory.

The online documentation is available in the main website and in the wiki.

Examples

Coding examples are available in the doc/examples directory.

License

FFmpeg codebase is mainly LGPL-licensed with optional components licensed under GPL. Please refer to the LICENSE file for detailed information.

Contributing

Patches should be submitted to the ffmpeg-devel mailing list using git format-patch or git send-email. Github pull requests should be avoided because they are not part of our review process and will be ignored.

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