mirror of
https://fastgit.cc/https://github.com/anomalyco/opencode
synced 2026-04-21 21:31:53 +08:00
feat: add interactive burst to the TUI logo (#22098)
This commit is contained in:
7
bun.lock
7
bun.lock
@@ -371,6 +371,7 @@
|
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"bonjour-service": "1.3.0",
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"bun-pty": "0.4.8",
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"chokidar": "4.0.3",
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"cli-sound": "1.1.3",
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"clipboardy": "4.0.0",
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"cross-spawn": "catalog:",
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"decimal.js": "10.5.0",
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@@ -2668,6 +2669,8 @@
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"cli-cursor": ["cli-cursor@3.1.0", "", { "dependencies": { "restore-cursor": "^3.1.0" } }, "sha512-I/zHAwsKf9FqGoXM4WWRACob9+SNukZTd94DWF57E4toouRulbCxcUh6RKUEOQlYTHJnzkPMySvPNaaSLNfLZw=="],
|
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|
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"cli-sound": ["cli-sound@1.1.3", "", { "dependencies": { "find-exec": "^1.0.3" }, "bin": { "cli-sound": "dist/esm/cli.js" } }, "sha512-dpdF3KS3wjo1fobKG5iU9KyKqzQWAqueymHzZ9epus/dZ40487gAvS6aXFeBul+GiQAQYUTAtUWgQvw6Jftbyg=="],
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|
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"cli-spinners": ["cli-spinners@3.4.0", "", {}, "sha512-bXfOC4QcT1tKXGorxL3wbJm6XJPDqEnij2gQ2m7ESQuE+/z9YFIWnl/5RpTiKWbMq3EVKR4fRLJGn6DVfu0mpw=="],
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"cli-truncate": ["cli-truncate@4.0.0", "", { "dependencies": { "slice-ansi": "^5.0.0", "string-width": "^7.0.0" } }, "sha512-nPdaFdQ0h/GEigbPClz11D0v/ZJEwxmeVZGeMo3Z5StPtUTkA9o1lD6QwoirYiSDzbcwn2XcjwmCp68W1IS4TA=="],
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@@ -3092,6 +3095,8 @@
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"find-babel-config": ["find-babel-config@2.1.2", "", { "dependencies": { "json5": "^2.2.3" } }, "sha512-ZfZp1rQyp4gyuxqt1ZqjFGVeVBvmpURMqdIWXbPRfB97Bf6BzdK/xSIbylEINzQ0kB5tlDQfn9HkNXXWsqTqLg=="],
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"find-exec": ["find-exec@1.0.3", "", { "dependencies": { "shell-quote": "^1.8.1" } }, "sha512-gnG38zW90mS8hm5smNcrBnakPEt+cGJoiMkJwCU0IYnEb0H2NQk0NIljhNW+48oniCriFek/PH6QXbwsJo/qug=="],
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"find-my-way": ["find-my-way@9.5.0", "", { "dependencies": { "fast-deep-equal": "^3.1.3", "fast-querystring": "^1.0.0", "safe-regex2": "^5.0.0" } }, "sha512-VW2RfnmscZO5KgBY5XVyKREMW5nMZcxDy+buTOsL+zIPnBlbKm+00sgzoQzq1EVh4aALZLfKdwv6atBGcjvjrQ=="],
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"find-my-way-ts": ["find-my-way-ts@0.1.6", "", {}, "sha512-a85L9ZoXtNAey3Y6Z+eBWW658kO/MwR7zIafkIUPUMf3isZG0NCs2pjW2wtjxAKuJPxMAsHUIP4ZPGv0o5gyTA=="],
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@@ -4412,6 +4417,8 @@
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"shebang-regex": ["shebang-regex@3.0.0", "", {}, "sha512-7++dFhtcx3353uBaq8DDR4NuxBetBzC7ZQOhmTQInHEd6bSrXdiEyzCvG07Z44UYdLShWUyXt5M/yhz8ekcb1A=="],
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"shell-quote": ["shell-quote@1.8.3", "", {}, "sha512-ObmnIF4hXNg1BqhnHmgbDETF8dLPCggZWBjkQfhZpbszZnYur5DUljTcCHii5LC3J5E0yeO/1LIMyH+UvHQgyw=="],
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"shiki": ["shiki@3.20.0", "", { "dependencies": { "@shikijs/core": "3.20.0", "@shikijs/engine-javascript": "3.20.0", "@shikijs/engine-oniguruma": "3.20.0", "@shikijs/langs": "3.20.0", "@shikijs/themes": "3.20.0", "@shikijs/types": "3.20.0", "@shikijs/vscode-textmate": "^10.0.2", "@types/hast": "^3.0.4" } }, "sha512-kgCOlsnyWb+p0WU+01RjkCH+eBVsjL1jOwUYWv0YDWkM2/A46+LDKVs5yZCUXjJG6bj4ndFoAg5iLIIue6dulg=="],
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"shikiji": ["shikiji@0.6.13", "", { "dependencies": { "hast-util-to-html": "^9.0.0" } }, "sha512-4T7X39csvhT0p7GDnq9vysWddf2b6BeioiN3Ymhnt3xcy9tXmDcnsEFVxX18Z4YcQgEE/w48dLJ4pPPUcG9KkA=="],
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@@ -128,6 +128,7 @@
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"bonjour-service": "1.3.0",
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"bun-pty": "0.4.8",
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"chokidar": "4.0.3",
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"cli-sound": "1.1.3",
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"clipboardy": "4.0.0",
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"cross-spawn": "catalog:",
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"decimal.js": "10.5.0",
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4
packages/opencode/src/audio.d.ts
vendored
Normal file
4
packages/opencode/src/audio.d.ts
vendored
Normal file
@@ -0,0 +1,4 @@
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declare module "*.wav" {
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const file: string
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export default file
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}
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BIN
packages/opencode/src/cli/cmd/tui/asset/charge.wav
Normal file
BIN
packages/opencode/src/cli/cmd/tui/asset/charge.wav
Normal file
Binary file not shown.
BIN
packages/opencode/src/cli/cmd/tui/asset/pulse-a.wav
Normal file
BIN
packages/opencode/src/cli/cmd/tui/asset/pulse-a.wav
Normal file
Binary file not shown.
BIN
packages/opencode/src/cli/cmd/tui/asset/pulse-b.wav
Normal file
BIN
packages/opencode/src/cli/cmd/tui/asset/pulse-b.wav
Normal file
Binary file not shown.
BIN
packages/opencode/src/cli/cmd/tui/asset/pulse-c.wav
Normal file
BIN
packages/opencode/src/cli/cmd/tui/asset/pulse-c.wav
Normal file
Binary file not shown.
@@ -1,82 +1,630 @@
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import { TextAttributes, RGBA } from "@opentui/core"
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import { For, type JSX } from "solid-js"
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import { BoxRenderable, MouseButton, MouseEvent, RGBA, TextAttributes } from "@opentui/core"
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import { For, createMemo, createSignal, onCleanup, type JSX } from "solid-js"
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import { useTheme, tint } from "@tui/context/theme"
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import { logo, marks } from "@/cli/logo"
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import { Sound } from "@tui/util/sound"
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import { logo } from "@/cli/logo"
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// Shadow markers (rendered chars in parens):
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// _ = full shadow cell (space with bg=shadow)
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// ^ = letter top, shadow bottom (▀ with fg=letter, bg=shadow)
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// ~ = shadow top only (▀ with fg=shadow)
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const SHADOW_MARKER = new RegExp(`[${marks}]`)
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const GAP = 1
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const WIDTH = 0.76
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const GAIN = 2.3
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const FLASH = 2.15
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const TRAIL = 0.28
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const SWELL = 0.24
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const WIDE = 1.85
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const DRIFT = 1.45
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const EXPAND = 1.62
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const LIFE = 1020
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const CHARGE = 3000
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const HOLD = 90
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const SINK = 40
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const ARC = 2.2
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const FORK = 1.2
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const DIM = 1.04
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const KICK = 0.86
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const LAG = 60
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const SUCK = 0.34
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const SHIMMER_IN = 60
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const SHIMMER_OUT = 2.8
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const TRACE = 0.033
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const TAIL = 1.8
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const TRACE_IN = 200
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const GLOW_OUT = 1600
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const PEAK = RGBA.fromInts(255, 255, 255)
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type Ring = {
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x: number
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y: number
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at: number
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force: number
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kick: number
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}
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type Hold = {
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x: number
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y: number
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at: number
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glyph: number | undefined
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}
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type Release = {
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x: number
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y: number
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at: number
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glyph: number | undefined
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level: number
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rise: number
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}
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type Glow = {
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glyph: number
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at: number
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force: number
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}
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type Frame = {
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t: number
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list: Ring[]
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hold: Hold | undefined
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release: Release | undefined
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glow: Glow | undefined
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spark: number
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}
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const LEFT = logo.left[0]?.length ?? 0
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const FULL = logo.left.map((line, i) => line + " ".repeat(GAP) + logo.right[i])
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const SPAN = Math.hypot(FULL[0]?.length ?? 0, FULL.length * 2) * 0.94
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const NEAR = [
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[1, 0],
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[1, 1],
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[0, 1],
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[-1, 1],
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[-1, 0],
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[-1, -1],
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[0, -1],
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[1, -1],
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] as const
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type Trace = {
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glyph: number
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i: number
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l: number
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}
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function clamp(n: number) {
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return Math.max(0, Math.min(1, n))
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}
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function lerp(a: number, b: number, t: number) {
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return a + (b - a) * clamp(t)
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}
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function ease(t: number) {
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const p = clamp(t)
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return p * p * (3 - 2 * p)
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}
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function push(t: number) {
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const p = clamp(t)
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return ease(p * p)
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}
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function ramp(t: number, start: number, end: number) {
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if (end <= start) return ease(t >= end ? 1 : 0)
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return ease((t - start) / (end - start))
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}
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function glow(base: RGBA, theme: ReturnType<typeof useTheme>["theme"], n: number) {
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const mid = tint(base, theme.primary, 0.84)
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const top = tint(theme.primary, PEAK, 0.96)
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if (n <= 1) return tint(base, mid, Math.min(1, Math.sqrt(Math.max(0, n)) * 1.14))
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return tint(mid, top, Math.min(1, 1 - Math.exp(-2.4 * (n - 1))))
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}
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function shade(base: RGBA, theme: ReturnType<typeof useTheme>["theme"], n: number) {
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if (n >= 0) return glow(base, theme, n)
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return tint(base, theme.background, Math.min(0.82, -n * 0.64))
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}
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function ghost(n: number, scale: number) {
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if (n < 0) return n
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return n * scale
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}
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function noise(x: number, y: number, t: number) {
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const n = Math.sin(x * 12.9898 + y * 78.233 + t * 0.043) * 43758.5453
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return n - Math.floor(n)
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}
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function lit(char: string) {
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return char !== " " && char !== "_" && char !== "~"
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}
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function key(x: number, y: number) {
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return `${x},${y}`
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}
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function route(list: Array<{ x: number; y: number }>) {
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const left = new Map(list.map((item) => [key(item.x, item.y), item]))
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const path: Array<{ x: number; y: number }> = []
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let cur = [...left.values()].sort((a, b) => a.y - b.y || a.x - b.x)[0]
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let dir = { x: 1, y: 0 }
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while (cur) {
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path.push(cur)
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left.delete(key(cur.x, cur.y))
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if (!left.size) return path
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const next = NEAR.map(([dx, dy]) => left.get(key(cur.x + dx, cur.y + dy)))
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.filter((item): item is { x: number; y: number } => !!item)
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.sort((a, b) => {
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const ax = a.x - cur.x
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const ay = a.y - cur.y
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const bx = b.x - cur.x
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const by = b.y - cur.y
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const adot = ax * dir.x + ay * dir.y
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const bdot = bx * dir.x + by * dir.y
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if (adot !== bdot) return bdot - adot
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return Math.abs(ax) + Math.abs(ay) - (Math.abs(bx) + Math.abs(by))
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})[0]
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if (!next) {
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cur = [...left.values()].sort((a, b) => {
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const da = (a.x - cur.x) ** 2 + (a.y - cur.y) ** 2
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const db = (b.x - cur.x) ** 2 + (b.y - cur.y) ** 2
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return da - db
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})[0]
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dir = { x: 1, y: 0 }
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continue
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}
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dir = { x: next.x - cur.x, y: next.y - cur.y }
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cur = next
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}
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return path
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}
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function mapGlyphs() {
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const cells = [] as Array<{ x: number; y: number }>
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for (let y = 0; y < FULL.length; y++) {
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for (let x = 0; x < (FULL[y]?.length ?? 0); x++) {
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if (lit(FULL[y]?.[x] ?? " ")) cells.push({ x, y })
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}
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}
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const all = new Map(cells.map((item) => [key(item.x, item.y), item]))
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const seen = new Set<string>()
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const glyph = new Map<string, number>()
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const trace = new Map<string, Trace>()
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const center = new Map<number, { x: number; y: number }>()
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let id = 0
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for (const item of cells) {
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const start = key(item.x, item.y)
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if (seen.has(start)) continue
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const stack = [item]
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const part = [] as Array<{ x: number; y: number }>
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seen.add(start)
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while (stack.length) {
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const cur = stack.pop()!
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part.push(cur)
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glyph.set(key(cur.x, cur.y), id)
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for (const [dx, dy] of NEAR) {
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const next = all.get(key(cur.x + dx, cur.y + dy))
|
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if (!next) continue
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const mark = key(next.x, next.y)
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if (seen.has(mark)) continue
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seen.add(mark)
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stack.push(next)
|
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}
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}
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|
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const path = route(part)
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path.forEach((cell, i) => trace.set(key(cell.x, cell.y), { glyph: id, i, l: path.length }))
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center.set(id, {
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x: part.reduce((sum, item) => sum + item.x, 0) / part.length + 0.5,
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y: (part.reduce((sum, item) => sum + item.y, 0) / part.length) * 2 + 1,
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})
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id++
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}
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return { glyph, trace, center }
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}
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const MAP = mapGlyphs()
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function shimmer(x: number, y: number, frame: Frame) {
|
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return frame.list.reduce((best, item) => {
|
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const age = frame.t - item.at
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if (age < SHIMMER_IN || age > LIFE) return best
|
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const dx = x + 0.5 - item.x
|
||||
const dy = y * 2 + 1 - item.y
|
||||
const dist = Math.hypot(dx, dy)
|
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const p = age / LIFE
|
||||
const r = SPAN * (1 - (1 - p) ** EXPAND)
|
||||
const lag = r - dist
|
||||
if (lag < 0.18 || lag > SHIMMER_OUT) return best
|
||||
const band = Math.exp(-(((lag - 1.05) / 0.68) ** 2))
|
||||
const wobble = 0.5 + 0.5 * Math.sin(frame.t * 0.035 + x * 0.9 + y * 1.7)
|
||||
const n = band * wobble * (1 - p) ** 1.45
|
||||
if (n > best) return n
|
||||
return best
|
||||
}, 0)
|
||||
}
|
||||
|
||||
function remain(x: number, y: number, item: Release, t: number) {
|
||||
const age = t - item.at
|
||||
if (age < 0 || age > LIFE) return 0
|
||||
const p = age / LIFE
|
||||
const dx = x + 0.5 - item.x - 0.5
|
||||
const dy = y * 2 + 1 - item.y * 2 - 1
|
||||
const dist = Math.hypot(dx, dy)
|
||||
const r = SPAN * (1 - (1 - p) ** EXPAND)
|
||||
if (dist > r) return 1
|
||||
return clamp((r - dist) / 1.35 < 1 ? 1 - (r - dist) / 1.35 : 0)
|
||||
}
|
||||
|
||||
function wave(x: number, y: number, frame: Frame, live: boolean) {
|
||||
return frame.list.reduce((sum, item) => {
|
||||
const age = frame.t - item.at
|
||||
if (age < 0 || age > LIFE) return sum
|
||||
const p = age / LIFE
|
||||
const dx = x + 0.5 - item.x
|
||||
const dy = y * 2 + 1 - item.y
|
||||
const dist = Math.hypot(dx, dy)
|
||||
const r = SPAN * (1 - (1 - p) ** EXPAND)
|
||||
const fade = (1 - p) ** 1.32
|
||||
const j = 1.02 + noise(x + item.x * 0.7, y + item.y * 0.7, item.at * 0.002 + age * 0.06) * 0.52
|
||||
const edge = Math.exp(-(((dist - r) / WIDTH) ** 2)) * GAIN * fade * item.force * j
|
||||
const swell = Math.exp(-(((dist - Math.max(0, r - DRIFT)) / WIDE) ** 2)) * SWELL * fade * item.force
|
||||
const trail = dist < r ? Math.exp(-(r - dist) / 2.4) * TRAIL * fade * item.force * lerp(0.92, 1.22, j) : 0
|
||||
const flash = Math.exp(-(dist * dist) / 3.2) * FLASH * item.force * Math.max(0, 1 - age / 140) * lerp(0.95, 1.18, j)
|
||||
const kick = Math.exp(-(dist * dist) / 2) * item.kick * Math.max(0, 1 - age / 100)
|
||||
const suck = Math.exp(-(((dist - 1.25) / 0.75) ** 2)) * item.kick * SUCK * Math.max(0, 1 - age / 110)
|
||||
const wake = live && dist < r ? Math.exp(-(r - dist) / 1.25) * 0.32 * fade : 0
|
||||
return sum + edge + swell + trail + flash + wake - kick - suck
|
||||
}, 0)
|
||||
}
|
||||
|
||||
function field(x: number, y: number, frame: Frame) {
|
||||
const held = frame.hold
|
||||
const rest = frame.release
|
||||
const item = held ?? rest
|
||||
if (!item) return 0
|
||||
const rise = held ? ramp(frame.t - held.at, HOLD, CHARGE) : rest!.rise
|
||||
const level = held ? push(rise) : rest!.level
|
||||
const body = rise
|
||||
const storm = level * level
|
||||
const sink = held ? ramp(frame.t - held.at, SINK, CHARGE) : rest!.rise
|
||||
const dx = x + 0.5 - item.x - 0.5
|
||||
const dy = y * 2 + 1 - item.y * 2 - 1
|
||||
const dist = Math.hypot(dx, dy)
|
||||
const angle = Math.atan2(dy, dx)
|
||||
const spin = frame.t * lerp(0.008, 0.018, storm)
|
||||
const dim = lerp(0, DIM, sink) * lerp(0.99, 1.01, 0.5 + 0.5 * Math.sin(frame.t * 0.014))
|
||||
const core = Math.exp(-(dist * dist) / Math.max(0.22, lerp(0.22, 3.2, body))) * lerp(0.42, 2.45, body)
|
||||
const shell =
|
||||
Math.exp(-(((dist - lerp(0.16, 2.05, body)) / Math.max(0.18, lerp(0.18, 0.82, body))) ** 2)) * lerp(0.1, 0.95, body)
|
||||
const ember =
|
||||
Math.exp(-(((dist - lerp(0.45, 2.65, body)) / Math.max(0.14, lerp(0.14, 0.62, body))) ** 2)) *
|
||||
lerp(0.02, 0.78, body)
|
||||
const arc = Math.max(0, Math.cos(angle * 3 - spin + frame.spark * 2.2)) ** 8
|
||||
const seam = Math.max(0, Math.cos(angle * 5 + spin * 1.55)) ** 12
|
||||
const ring = Math.exp(-(((dist - lerp(1.05, 3, level)) / 0.48) ** 2)) * arc * lerp(0.03, 0.5 + ARC, storm)
|
||||
const fork = Math.exp(-(((dist - (1.55 + storm * 2.1)) / 0.36) ** 2)) * seam * storm * FORK
|
||||
const spark = Math.max(0, noise(x, y, frame.t) - lerp(0.94, 0.66, storm)) * lerp(0, 5.4, storm)
|
||||
const glitch = spark * Math.exp(-dist / Math.max(1.2, 3.1 - storm))
|
||||
const crack = Math.max(0, Math.cos((dx - dy) * 1.6 + spin * 2.1)) ** 18
|
||||
const lash = crack * Math.exp(-(((dist - (1.95 + storm * 2)) / 0.28) ** 2)) * storm * 1.1
|
||||
const flicker =
|
||||
Math.max(0, noise(item.x * 3.1, item.y * 2.7, frame.t * 1.7) - 0.72) *
|
||||
Math.exp(-(dist * dist) / 0.15) *
|
||||
lerp(0.08, 0.42, body)
|
||||
const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t) : 1
|
||||
return (core + shell + ember + ring + fork + glitch + lash + flicker - dim) * fade
|
||||
}
|
||||
|
||||
function pick(x: number, y: number, frame: Frame) {
|
||||
const held = frame.hold
|
||||
const rest = frame.release
|
||||
const item = held ?? rest
|
||||
if (!item) return 0
|
||||
const rise = held ? ramp(frame.t - held.at, HOLD, CHARGE) : rest!.rise
|
||||
const dx = x + 0.5 - item.x - 0.5
|
||||
const dy = y * 2 + 1 - item.y * 2 - 1
|
||||
const dist = Math.hypot(dx, dy)
|
||||
const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t) : 1
|
||||
return Math.exp(-(dist * dist) / 1.7) * lerp(0.2, 0.96, rise) * fade
|
||||
}
|
||||
|
||||
function select(x: number, y: number) {
|
||||
const direct = MAP.glyph.get(key(x, y))
|
||||
if (direct !== undefined) return direct
|
||||
|
||||
const near = NEAR.map(([dx, dy]) => MAP.glyph.get(key(x + dx, y + dy))).find(
|
||||
(item): item is number => item !== undefined,
|
||||
)
|
||||
return near
|
||||
}
|
||||
|
||||
function trace(x: number, y: number, frame: Frame) {
|
||||
const held = frame.hold
|
||||
const rest = frame.release
|
||||
const item = held ?? rest
|
||||
if (!item || item.glyph === undefined) return 0
|
||||
const step = MAP.trace.get(key(x, y))
|
||||
if (!step || step.glyph !== item.glyph || step.l < 2) return 0
|
||||
const age = frame.t - item.at
|
||||
const rise = held ? ramp(age, HOLD, CHARGE) : rest!.rise
|
||||
const appear = held ? ramp(age, 0, TRACE_IN) : 1
|
||||
const speed = lerp(TRACE * 0.48, TRACE * 0.88, rise)
|
||||
const head = (age * speed) % step.l
|
||||
const dist = Math.min(Math.abs(step.i - head), step.l - Math.abs(step.i - head))
|
||||
const tail = (head - TAIL + step.l) % step.l
|
||||
const lag = Math.min(Math.abs(step.i - tail), step.l - Math.abs(step.i - tail))
|
||||
const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t) : 1
|
||||
const core = Math.exp(-((dist / 1.05) ** 2)) * lerp(0.8, 2.35, rise)
|
||||
const glow = Math.exp(-((dist / 1.85) ** 2)) * lerp(0.08, 0.34, rise)
|
||||
const trail = Math.exp(-((lag / 1.45) ** 2)) * lerp(0.04, 0.42, rise)
|
||||
return (core + glow + trail) * appear * fade
|
||||
}
|
||||
|
||||
function bloom(x: number, y: number, frame: Frame) {
|
||||
const item = frame.glow
|
||||
if (!item) return 0
|
||||
const glyph = MAP.glyph.get(key(x, y))
|
||||
if (glyph !== item.glyph) return 0
|
||||
const age = frame.t - item.at
|
||||
if (age < 0 || age > GLOW_OUT) return 0
|
||||
const p = age / GLOW_OUT
|
||||
const flash = (1 - p) ** 2
|
||||
const dx = x + 0.5 - MAP.center.get(item.glyph)!.x
|
||||
const dy = y * 2 + 1 - MAP.center.get(item.glyph)!.y
|
||||
const bias = Math.exp(-((Math.hypot(dx, dy) / 2.8) ** 2))
|
||||
return lerp(item.force, item.force * 0.18, p) * lerp(0.72, 1.1, bias) * flash
|
||||
}
|
||||
|
||||
export function Logo() {
|
||||
const { theme } = useTheme()
|
||||
const [rings, setRings] = createSignal<Ring[]>([])
|
||||
const [hold, setHold] = createSignal<Hold>()
|
||||
const [release, setRelease] = createSignal<Release>()
|
||||
const [glow, setGlow] = createSignal<Glow>()
|
||||
const [now, setNow] = createSignal(0)
|
||||
let box: BoxRenderable | undefined
|
||||
let timer: ReturnType<typeof setInterval> | undefined
|
||||
let hum = false
|
||||
|
||||
const renderLine = (line: string, fg: RGBA, bold: boolean): JSX.Element[] => {
|
||||
const shadow = tint(theme.background, fg, 0.25)
|
||||
const stop = () => {
|
||||
if (!timer) return
|
||||
clearInterval(timer)
|
||||
timer = undefined
|
||||
}
|
||||
|
||||
const tick = () => {
|
||||
const t = performance.now()
|
||||
setNow(t)
|
||||
const item = hold()
|
||||
if (item && !hum && t - item.at >= HOLD) {
|
||||
hum = true
|
||||
Sound.start()
|
||||
}
|
||||
if (item && t - item.at >= CHARGE) {
|
||||
burst(item.x, item.y)
|
||||
}
|
||||
let live = false
|
||||
setRings((list) => {
|
||||
const next = list.filter((item) => t - item.at < LIFE)
|
||||
live = next.length > 0
|
||||
return next
|
||||
})
|
||||
const flash = glow()
|
||||
if (flash && t - flash.at >= GLOW_OUT) {
|
||||
setGlow(undefined)
|
||||
}
|
||||
if (!live) setRelease(undefined)
|
||||
if (live || hold() || release() || glow()) return
|
||||
stop()
|
||||
}
|
||||
|
||||
const start = () => {
|
||||
if (timer) return
|
||||
timer = setInterval(tick, 16)
|
||||
}
|
||||
|
||||
const hit = (x: number, y: number) => {
|
||||
const char = FULL[y]?.[x]
|
||||
return char !== undefined && char !== " "
|
||||
}
|
||||
|
||||
const press = (x: number, y: number, t: number) => {
|
||||
const last = hold()
|
||||
if (last) burst(last.x, last.y)
|
||||
setNow(t)
|
||||
if (!last) setRelease(undefined)
|
||||
setHold({ x, y, at: t, glyph: select(x, y) })
|
||||
hum = false
|
||||
start()
|
||||
}
|
||||
|
||||
const burst = (x: number, y: number) => {
|
||||
const item = hold()
|
||||
if (!item) return
|
||||
hum = false
|
||||
const t = performance.now()
|
||||
const age = t - item.at
|
||||
const rise = ramp(age, HOLD, CHARGE)
|
||||
const level = push(rise)
|
||||
setHold(undefined)
|
||||
setRelease({ x, y, at: t, glyph: item.glyph, level, rise })
|
||||
if (item.glyph !== undefined) {
|
||||
setGlow({ glyph: item.glyph, at: t, force: lerp(0.18, 1.5, rise * level) })
|
||||
}
|
||||
setRings((list) => [
|
||||
...list,
|
||||
{
|
||||
x: x + 0.5,
|
||||
y: y * 2 + 1,
|
||||
at: t,
|
||||
force: lerp(0.82, 2.55, level),
|
||||
kick: lerp(0.32, 0.32 + KICK, level),
|
||||
},
|
||||
])
|
||||
setNow(t)
|
||||
start()
|
||||
Sound.pulse(lerp(0.8, 1, level))
|
||||
}
|
||||
|
||||
const frame = createMemo(() => {
|
||||
const t = now()
|
||||
const item = hold()
|
||||
return {
|
||||
t,
|
||||
list: rings(),
|
||||
hold: item,
|
||||
release: release(),
|
||||
glow: glow(),
|
||||
spark: item ? noise(item.x, item.y, t) : 0,
|
||||
}
|
||||
})
|
||||
|
||||
const dusk = createMemo(() => {
|
||||
const base = frame()
|
||||
const t = base.t - LAG
|
||||
const item = base.hold
|
||||
return {
|
||||
t,
|
||||
list: base.list,
|
||||
hold: item,
|
||||
release: base.release,
|
||||
glow: base.glow,
|
||||
spark: item ? noise(item.x, item.y, t) : 0,
|
||||
}
|
||||
})
|
||||
|
||||
const renderLine = (
|
||||
line: string,
|
||||
y: number,
|
||||
ink: RGBA,
|
||||
bold: boolean,
|
||||
off: number,
|
||||
frame: Frame,
|
||||
dusk: Frame,
|
||||
): JSX.Element[] => {
|
||||
const shadow = tint(theme.background, ink, 0.25)
|
||||
const attrs = bold ? TextAttributes.BOLD : undefined
|
||||
const elements: JSX.Element[] = []
|
||||
let i = 0
|
||||
|
||||
while (i < line.length) {
|
||||
const rest = line.slice(i)
|
||||
const markerIndex = rest.search(SHADOW_MARKER)
|
||||
return [...line].map((char, i) => {
|
||||
const h = field(off + i, y, frame)
|
||||
const n = wave(off + i, y, frame, lit(char)) + h
|
||||
const s = wave(off + i, y, dusk, false) + h
|
||||
const p = lit(char) ? pick(off + i, y, frame) : 0
|
||||
const e = lit(char) ? trace(off + i, y, frame) : 0
|
||||
const b = lit(char) ? bloom(off + i, y, frame) : 0
|
||||
const q = shimmer(off + i, y, frame)
|
||||
|
||||
if (markerIndex === -1) {
|
||||
elements.push(
|
||||
<text fg={fg} attributes={attrs} selectable={false}>
|
||||
{rest}
|
||||
</text>,
|
||||
)
|
||||
break
|
||||
}
|
||||
|
||||
if (markerIndex > 0) {
|
||||
elements.push(
|
||||
<text fg={fg} attributes={attrs} selectable={false}>
|
||||
{rest.slice(0, markerIndex)}
|
||||
</text>,
|
||||
if (char === "_") {
|
||||
return (
|
||||
<text
|
||||
fg={shade(ink, theme, s * 0.08)}
|
||||
bg={shade(shadow, theme, ghost(s, 0.24) + ghost(q, 0.06))}
|
||||
attributes={attrs}
|
||||
selectable={false}
|
||||
>
|
||||
{" "}
|
||||
</text>
|
||||
)
|
||||
}
|
||||
|
||||
const marker = rest[markerIndex]
|
||||
switch (marker) {
|
||||
case "_":
|
||||
elements.push(
|
||||
<text fg={fg} bg={shadow} attributes={attrs} selectable={false}>
|
||||
{" "}
|
||||
</text>,
|
||||
)
|
||||
break
|
||||
case "^":
|
||||
elements.push(
|
||||
<text fg={fg} bg={shadow} attributes={attrs} selectable={false}>
|
||||
▀
|
||||
</text>,
|
||||
)
|
||||
break
|
||||
case "~":
|
||||
elements.push(
|
||||
<text fg={shadow} attributes={attrs} selectable={false}>
|
||||
▀
|
||||
</text>,
|
||||
)
|
||||
break
|
||||
if (char === "^") {
|
||||
return (
|
||||
<text
|
||||
fg={shade(ink, theme, n + p + e + b)}
|
||||
bg={shade(shadow, theme, ghost(s, 0.18) + ghost(q, 0.05) + ghost(b, 0.08))}
|
||||
attributes={attrs}
|
||||
selectable={false}
|
||||
>
|
||||
▀
|
||||
</text>
|
||||
)
|
||||
}
|
||||
|
||||
i += markerIndex + 1
|
||||
if (char === "~") {
|
||||
return (
|
||||
<text fg={shade(shadow, theme, ghost(s, 0.22) + ghost(q, 0.05))} attributes={attrs} selectable={false}>
|
||||
▀
|
||||
</text>
|
||||
)
|
||||
}
|
||||
|
||||
if (char === " ") {
|
||||
return (
|
||||
<text fg={ink} attributes={attrs} selectable={false}>
|
||||
{char}
|
||||
</text>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<text fg={shade(ink, theme, n + p + e + b)} attributes={attrs} selectable={false}>
|
||||
{char}
|
||||
</text>
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
onCleanup(() => {
|
||||
stop()
|
||||
hum = false
|
||||
Sound.dispose()
|
||||
})
|
||||
|
||||
const mouse = (evt: MouseEvent) => {
|
||||
if (!box) return
|
||||
if ((evt.type === "down" || evt.type === "drag") && evt.button === MouseButton.LEFT) {
|
||||
const x = evt.x - box.x
|
||||
const y = evt.y - box.y
|
||||
if (!hit(x, y)) return
|
||||
if (evt.type === "drag" && hold()) return
|
||||
evt.preventDefault()
|
||||
evt.stopPropagation()
|
||||
const t = performance.now()
|
||||
press(x, y, t)
|
||||
return
|
||||
}
|
||||
|
||||
return elements
|
||||
if (!hold()) return
|
||||
if (evt.type === "up") {
|
||||
const item = hold()
|
||||
if (!item) return
|
||||
burst(item.x, item.y)
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<box>
|
||||
<box ref={(item: BoxRenderable) => (box = item)}>
|
||||
<box
|
||||
position="absolute"
|
||||
top={0}
|
||||
left={0}
|
||||
width={FULL[0]?.length ?? 0}
|
||||
height={FULL.length}
|
||||
zIndex={1}
|
||||
onMouse={mouse}
|
||||
/>
|
||||
<For each={logo.left}>
|
||||
{(line, index) => (
|
||||
<box flexDirection="row" gap={1}>
|
||||
<box flexDirection="row">{renderLine(line, theme.textMuted, false)}</box>
|
||||
<box flexDirection="row">{renderLine(logo.right[index()], theme.text, true)}</box>
|
||||
<box flexDirection="row">{renderLine(line, index(), theme.textMuted, false, 0, frame(), dusk())}</box>
|
||||
<box flexDirection="row">
|
||||
{renderLine(logo.right[index()], index(), theme.text, true, LEFT + GAP, frame(), dusk())}
|
||||
</box>
|
||||
</box>
|
||||
)}
|
||||
</For>
|
||||
|
||||
156
packages/opencode/src/cli/cmd/tui/util/sound.ts
Normal file
156
packages/opencode/src/cli/cmd/tui/util/sound.ts
Normal file
@@ -0,0 +1,156 @@
|
||||
import { Player } from "cli-sound"
|
||||
import { mkdirSync } from "node:fs"
|
||||
import { tmpdir } from "node:os"
|
||||
import { basename, join } from "node:path"
|
||||
import { Process } from "@/util/process"
|
||||
import { which } from "@/util/which"
|
||||
import pulseA from "../asset/pulse-a.wav" with { type: "file" }
|
||||
import pulseB from "../asset/pulse-b.wav" with { type: "file" }
|
||||
import pulseC from "../asset/pulse-c.wav" with { type: "file" }
|
||||
import charge from "../asset/charge.wav" with { type: "file" }
|
||||
|
||||
const FILE = [pulseA, pulseB, pulseC]
|
||||
|
||||
const HUM = charge
|
||||
const DIR = join(tmpdir(), "opencode-sfx")
|
||||
|
||||
const LIST = [
|
||||
"ffplay",
|
||||
"mpv",
|
||||
"mpg123",
|
||||
"mpg321",
|
||||
"mplayer",
|
||||
"afplay",
|
||||
"play",
|
||||
"omxplayer",
|
||||
"aplay",
|
||||
"cmdmp3",
|
||||
"cvlc",
|
||||
"powershell.exe",
|
||||
] as const
|
||||
|
||||
type Kind = (typeof LIST)[number]
|
||||
|
||||
function args(kind: Kind, file: string, volume: number) {
|
||||
if (kind === "ffplay") return [kind, "-autoexit", "-nodisp", "-af", `volume=${volume}`, file]
|
||||
if (kind === "mpv")
|
||||
return [kind, "--no-video", "--audio-display=no", "--volume", String(Math.round(volume * 100)), file]
|
||||
if (kind === "mpg123" || kind === "mpg321") return [kind, "-g", String(Math.round(volume * 100)), file]
|
||||
if (kind === "mplayer") return [kind, "-vo", "null", "-volume", String(Math.round(volume * 100)), file]
|
||||
if (kind === "afplay" || kind === "omxplayer" || kind === "aplay" || kind === "cmdmp3") return [kind, file]
|
||||
if (kind === "play") return [kind, "-v", String(volume), file]
|
||||
if (kind === "cvlc") return [kind, `--gain=${volume}`, "--play-and-exit", file]
|
||||
return [kind, "-c", `(New-Object Media.SoundPlayer '${file.replace(/'/g, "''")}').PlaySync()`]
|
||||
}
|
||||
|
||||
export namespace Sound {
|
||||
let item: Player | null | undefined
|
||||
let kind: Kind | null | undefined
|
||||
let proc: Process.Child | undefined
|
||||
let tail: ReturnType<typeof setTimeout> | undefined
|
||||
let cache: Promise<{ hum: string; pulse: string[] }> | undefined
|
||||
let seq = 0
|
||||
let shot = 0
|
||||
|
||||
function load() {
|
||||
if (item !== undefined) return item
|
||||
try {
|
||||
item = new Player({ volume: 0.35 })
|
||||
} catch {
|
||||
item = null
|
||||
}
|
||||
return item
|
||||
}
|
||||
|
||||
async function file(path: string) {
|
||||
mkdirSync(DIR, { recursive: true })
|
||||
const next = join(DIR, basename(path))
|
||||
const out = Bun.file(next)
|
||||
if (await out.exists()) return next
|
||||
await Bun.write(out, Bun.file(path))
|
||||
return next
|
||||
}
|
||||
|
||||
function asset() {
|
||||
cache ??= Promise.all([file(HUM), Promise.all(FILE.map(file))]).then(([hum, pulse]) => ({ hum, pulse }))
|
||||
return cache
|
||||
}
|
||||
|
||||
function pick() {
|
||||
if (kind !== undefined) return kind
|
||||
kind = LIST.find((item) => which(item)) ?? null
|
||||
return kind
|
||||
}
|
||||
|
||||
function run(file: string, volume: number) {
|
||||
const kind = pick()
|
||||
if (!kind) return
|
||||
return Process.spawn(args(kind, file, volume), {
|
||||
stdin: "ignore",
|
||||
stdout: "ignore",
|
||||
stderr: "ignore",
|
||||
})
|
||||
}
|
||||
|
||||
function clear() {
|
||||
if (!tail) return
|
||||
clearTimeout(tail)
|
||||
tail = undefined
|
||||
}
|
||||
|
||||
function play(file: string, volume: number) {
|
||||
const item = load()
|
||||
if (!item) return run(file, volume)?.exited
|
||||
return item.play(file, { volume }).catch(() => run(file, volume)?.exited)
|
||||
}
|
||||
|
||||
export function start() {
|
||||
stop()
|
||||
const id = ++seq
|
||||
void asset().then(({ hum }) => {
|
||||
if (id !== seq) return
|
||||
const next = run(hum, 0.24)
|
||||
if (!next) return
|
||||
proc = next
|
||||
void next.exited.then(
|
||||
() => {
|
||||
if (id !== seq) return
|
||||
if (proc === next) proc = undefined
|
||||
},
|
||||
() => {
|
||||
if (id !== seq) return
|
||||
if (proc === next) proc = undefined
|
||||
},
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
export function stop(delay = 0) {
|
||||
seq++
|
||||
clear()
|
||||
if (!proc) return
|
||||
const next = proc
|
||||
if (delay <= 0) {
|
||||
proc = undefined
|
||||
void Process.stop(next).catch(() => undefined)
|
||||
return
|
||||
}
|
||||
tail = setTimeout(() => {
|
||||
tail = undefined
|
||||
if (proc === next) proc = undefined
|
||||
void Process.stop(next).catch(() => undefined)
|
||||
}, delay)
|
||||
}
|
||||
|
||||
export function pulse(scale = 1) {
|
||||
stop(140)
|
||||
const index = shot++ % FILE.length
|
||||
void asset()
|
||||
.then(({ pulse }) => play(pulse[index], 0.26 + 0.14 * scale))
|
||||
.catch(() => undefined)
|
||||
}
|
||||
|
||||
export function dispose() {
|
||||
stop()
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user