feat: add interactive burst to the TUI logo (#22098)

This commit is contained in:
Kit Langton
2026-04-13 19:36:28 -04:00
committed by GitHub
parent d199648aeb
commit 43b37346b6
9 changed files with 769 additions and 53 deletions

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@@ -371,6 +371,7 @@
"bonjour-service": "1.3.0",
"bun-pty": "0.4.8",
"chokidar": "4.0.3",
"cli-sound": "1.1.3",
"clipboardy": "4.0.0",
"cross-spawn": "catalog:",
"decimal.js": "10.5.0",
@@ -2668,6 +2669,8 @@
"cli-cursor": ["cli-cursor@3.1.0", "", { "dependencies": { "restore-cursor": "^3.1.0" } }, "sha512-I/zHAwsKf9FqGoXM4WWRACob9+SNukZTd94DWF57E4toouRulbCxcUh6RKUEOQlYTHJnzkPMySvPNaaSLNfLZw=="],
"cli-sound": ["cli-sound@1.1.3", "", { "dependencies": { "find-exec": "^1.0.3" }, "bin": { "cli-sound": "dist/esm/cli.js" } }, "sha512-dpdF3KS3wjo1fobKG5iU9KyKqzQWAqueymHzZ9epus/dZ40487gAvS6aXFeBul+GiQAQYUTAtUWgQvw6Jftbyg=="],
"cli-spinners": ["cli-spinners@3.4.0", "", {}, "sha512-bXfOC4QcT1tKXGorxL3wbJm6XJPDqEnij2gQ2m7ESQuE+/z9YFIWnl/5RpTiKWbMq3EVKR4fRLJGn6DVfu0mpw=="],
"cli-truncate": ["cli-truncate@4.0.0", "", { "dependencies": { "slice-ansi": "^5.0.0", "string-width": "^7.0.0" } }, "sha512-nPdaFdQ0h/GEigbPClz11D0v/ZJEwxmeVZGeMo3Z5StPtUTkA9o1lD6QwoirYiSDzbcwn2XcjwmCp68W1IS4TA=="],
@@ -3092,6 +3095,8 @@
"find-babel-config": ["find-babel-config@2.1.2", "", { "dependencies": { "json5": "^2.2.3" } }, "sha512-ZfZp1rQyp4gyuxqt1ZqjFGVeVBvmpURMqdIWXbPRfB97Bf6BzdK/xSIbylEINzQ0kB5tlDQfn9HkNXXWsqTqLg=="],
"find-exec": ["find-exec@1.0.3", "", { "dependencies": { "shell-quote": "^1.8.1" } }, "sha512-gnG38zW90mS8hm5smNcrBnakPEt+cGJoiMkJwCU0IYnEb0H2NQk0NIljhNW+48oniCriFek/PH6QXbwsJo/qug=="],
"find-my-way": ["find-my-way@9.5.0", "", { "dependencies": { "fast-deep-equal": "^3.1.3", "fast-querystring": "^1.0.0", "safe-regex2": "^5.0.0" } }, "sha512-VW2RfnmscZO5KgBY5XVyKREMW5nMZcxDy+buTOsL+zIPnBlbKm+00sgzoQzq1EVh4aALZLfKdwv6atBGcjvjrQ=="],
"find-my-way-ts": ["find-my-way-ts@0.1.6", "", {}, "sha512-a85L9ZoXtNAey3Y6Z+eBWW658kO/MwR7zIafkIUPUMf3isZG0NCs2pjW2wtjxAKuJPxMAsHUIP4ZPGv0o5gyTA=="],
@@ -4412,6 +4417,8 @@
"shebang-regex": ["shebang-regex@3.0.0", "", {}, "sha512-7++dFhtcx3353uBaq8DDR4NuxBetBzC7ZQOhmTQInHEd6bSrXdiEyzCvG07Z44UYdLShWUyXt5M/yhz8ekcb1A=="],
"shell-quote": ["shell-quote@1.8.3", "", {}, "sha512-ObmnIF4hXNg1BqhnHmgbDETF8dLPCggZWBjkQfhZpbszZnYur5DUljTcCHii5LC3J5E0yeO/1LIMyH+UvHQgyw=="],
"shiki": ["shiki@3.20.0", "", { "dependencies": { "@shikijs/core": "3.20.0", "@shikijs/engine-javascript": "3.20.0", "@shikijs/engine-oniguruma": "3.20.0", "@shikijs/langs": "3.20.0", "@shikijs/themes": "3.20.0", "@shikijs/types": "3.20.0", "@shikijs/vscode-textmate": "^10.0.2", "@types/hast": "^3.0.4" } }, "sha512-kgCOlsnyWb+p0WU+01RjkCH+eBVsjL1jOwUYWv0YDWkM2/A46+LDKVs5yZCUXjJG6bj4ndFoAg5iLIIue6dulg=="],
"shikiji": ["shikiji@0.6.13", "", { "dependencies": { "hast-util-to-html": "^9.0.0" } }, "sha512-4T7X39csvhT0p7GDnq9vysWddf2b6BeioiN3Ymhnt3xcy9tXmDcnsEFVxX18Z4YcQgEE/w48dLJ4pPPUcG9KkA=="],

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@@ -128,6 +128,7 @@
"bonjour-service": "1.3.0",
"bun-pty": "0.4.8",
"chokidar": "4.0.3",
"cli-sound": "1.1.3",
"clipboardy": "4.0.0",
"cross-spawn": "catalog:",
"decimal.js": "10.5.0",

4
packages/opencode/src/audio.d.ts vendored Normal file
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@@ -0,0 +1,4 @@
declare module "*.wav" {
const file: string
export default file
}

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@@ -1,82 +1,630 @@
import { TextAttributes, RGBA } from "@opentui/core"
import { For, type JSX } from "solid-js"
import { BoxRenderable, MouseButton, MouseEvent, RGBA, TextAttributes } from "@opentui/core"
import { For, createMemo, createSignal, onCleanup, type JSX } from "solid-js"
import { useTheme, tint } from "@tui/context/theme"
import { logo, marks } from "@/cli/logo"
import { Sound } from "@tui/util/sound"
import { logo } from "@/cli/logo"
// Shadow markers (rendered chars in parens):
// _ = full shadow cell (space with bg=shadow)
// ^ = letter top, shadow bottom (▀ with fg=letter, bg=shadow)
// ~ = shadow top only (▀ with fg=shadow)
const SHADOW_MARKER = new RegExp(`[${marks}]`)
const GAP = 1
const WIDTH = 0.76
const GAIN = 2.3
const FLASH = 2.15
const TRAIL = 0.28
const SWELL = 0.24
const WIDE = 1.85
const DRIFT = 1.45
const EXPAND = 1.62
const LIFE = 1020
const CHARGE = 3000
const HOLD = 90
const SINK = 40
const ARC = 2.2
const FORK = 1.2
const DIM = 1.04
const KICK = 0.86
const LAG = 60
const SUCK = 0.34
const SHIMMER_IN = 60
const SHIMMER_OUT = 2.8
const TRACE = 0.033
const TAIL = 1.8
const TRACE_IN = 200
const GLOW_OUT = 1600
const PEAK = RGBA.fromInts(255, 255, 255)
type Ring = {
x: number
y: number
at: number
force: number
kick: number
}
type Hold = {
x: number
y: number
at: number
glyph: number | undefined
}
type Release = {
x: number
y: number
at: number
glyph: number | undefined
level: number
rise: number
}
type Glow = {
glyph: number
at: number
force: number
}
type Frame = {
t: number
list: Ring[]
hold: Hold | undefined
release: Release | undefined
glow: Glow | undefined
spark: number
}
const LEFT = logo.left[0]?.length ?? 0
const FULL = logo.left.map((line, i) => line + " ".repeat(GAP) + logo.right[i])
const SPAN = Math.hypot(FULL[0]?.length ?? 0, FULL.length * 2) * 0.94
const NEAR = [
[1, 0],
[1, 1],
[0, 1],
[-1, 1],
[-1, 0],
[-1, -1],
[0, -1],
[1, -1],
] as const
type Trace = {
glyph: number
i: number
l: number
}
function clamp(n: number) {
return Math.max(0, Math.min(1, n))
}
function lerp(a: number, b: number, t: number) {
return a + (b - a) * clamp(t)
}
function ease(t: number) {
const p = clamp(t)
return p * p * (3 - 2 * p)
}
function push(t: number) {
const p = clamp(t)
return ease(p * p)
}
function ramp(t: number, start: number, end: number) {
if (end <= start) return ease(t >= end ? 1 : 0)
return ease((t - start) / (end - start))
}
function glow(base: RGBA, theme: ReturnType<typeof useTheme>["theme"], n: number) {
const mid = tint(base, theme.primary, 0.84)
const top = tint(theme.primary, PEAK, 0.96)
if (n <= 1) return tint(base, mid, Math.min(1, Math.sqrt(Math.max(0, n)) * 1.14))
return tint(mid, top, Math.min(1, 1 - Math.exp(-2.4 * (n - 1))))
}
function shade(base: RGBA, theme: ReturnType<typeof useTheme>["theme"], n: number) {
if (n >= 0) return glow(base, theme, n)
return tint(base, theme.background, Math.min(0.82, -n * 0.64))
}
function ghost(n: number, scale: number) {
if (n < 0) return n
return n * scale
}
function noise(x: number, y: number, t: number) {
const n = Math.sin(x * 12.9898 + y * 78.233 + t * 0.043) * 43758.5453
return n - Math.floor(n)
}
function lit(char: string) {
return char !== " " && char !== "_" && char !== "~"
}
function key(x: number, y: number) {
return `${x},${y}`
}
function route(list: Array<{ x: number; y: number }>) {
const left = new Map(list.map((item) => [key(item.x, item.y), item]))
const path: Array<{ x: number; y: number }> = []
let cur = [...left.values()].sort((a, b) => a.y - b.y || a.x - b.x)[0]
let dir = { x: 1, y: 0 }
while (cur) {
path.push(cur)
left.delete(key(cur.x, cur.y))
if (!left.size) return path
const next = NEAR.map(([dx, dy]) => left.get(key(cur.x + dx, cur.y + dy)))
.filter((item): item is { x: number; y: number } => !!item)
.sort((a, b) => {
const ax = a.x - cur.x
const ay = a.y - cur.y
const bx = b.x - cur.x
const by = b.y - cur.y
const adot = ax * dir.x + ay * dir.y
const bdot = bx * dir.x + by * dir.y
if (adot !== bdot) return bdot - adot
return Math.abs(ax) + Math.abs(ay) - (Math.abs(bx) + Math.abs(by))
})[0]
if (!next) {
cur = [...left.values()].sort((a, b) => {
const da = (a.x - cur.x) ** 2 + (a.y - cur.y) ** 2
const db = (b.x - cur.x) ** 2 + (b.y - cur.y) ** 2
return da - db
})[0]
dir = { x: 1, y: 0 }
continue
}
dir = { x: next.x - cur.x, y: next.y - cur.y }
cur = next
}
return path
}
function mapGlyphs() {
const cells = [] as Array<{ x: number; y: number }>
for (let y = 0; y < FULL.length; y++) {
for (let x = 0; x < (FULL[y]?.length ?? 0); x++) {
if (lit(FULL[y]?.[x] ?? " ")) cells.push({ x, y })
}
}
const all = new Map(cells.map((item) => [key(item.x, item.y), item]))
const seen = new Set<string>()
const glyph = new Map<string, number>()
const trace = new Map<string, Trace>()
const center = new Map<number, { x: number; y: number }>()
let id = 0
for (const item of cells) {
const start = key(item.x, item.y)
if (seen.has(start)) continue
const stack = [item]
const part = [] as Array<{ x: number; y: number }>
seen.add(start)
while (stack.length) {
const cur = stack.pop()!
part.push(cur)
glyph.set(key(cur.x, cur.y), id)
for (const [dx, dy] of NEAR) {
const next = all.get(key(cur.x + dx, cur.y + dy))
if (!next) continue
const mark = key(next.x, next.y)
if (seen.has(mark)) continue
seen.add(mark)
stack.push(next)
}
}
const path = route(part)
path.forEach((cell, i) => trace.set(key(cell.x, cell.y), { glyph: id, i, l: path.length }))
center.set(id, {
x: part.reduce((sum, item) => sum + item.x, 0) / part.length + 0.5,
y: (part.reduce((sum, item) => sum + item.y, 0) / part.length) * 2 + 1,
})
id++
}
return { glyph, trace, center }
}
const MAP = mapGlyphs()
function shimmer(x: number, y: number, frame: Frame) {
return frame.list.reduce((best, item) => {
const age = frame.t - item.at
if (age < SHIMMER_IN || age > LIFE) return best
const dx = x + 0.5 - item.x
const dy = y * 2 + 1 - item.y
const dist = Math.hypot(dx, dy)
const p = age / LIFE
const r = SPAN * (1 - (1 - p) ** EXPAND)
const lag = r - dist
if (lag < 0.18 || lag > SHIMMER_OUT) return best
const band = Math.exp(-(((lag - 1.05) / 0.68) ** 2))
const wobble = 0.5 + 0.5 * Math.sin(frame.t * 0.035 + x * 0.9 + y * 1.7)
const n = band * wobble * (1 - p) ** 1.45
if (n > best) return n
return best
}, 0)
}
function remain(x: number, y: number, item: Release, t: number) {
const age = t - item.at
if (age < 0 || age > LIFE) return 0
const p = age / LIFE
const dx = x + 0.5 - item.x - 0.5
const dy = y * 2 + 1 - item.y * 2 - 1
const dist = Math.hypot(dx, dy)
const r = SPAN * (1 - (1 - p) ** EXPAND)
if (dist > r) return 1
return clamp((r - dist) / 1.35 < 1 ? 1 - (r - dist) / 1.35 : 0)
}
function wave(x: number, y: number, frame: Frame, live: boolean) {
return frame.list.reduce((sum, item) => {
const age = frame.t - item.at
if (age < 0 || age > LIFE) return sum
const p = age / LIFE
const dx = x + 0.5 - item.x
const dy = y * 2 + 1 - item.y
const dist = Math.hypot(dx, dy)
const r = SPAN * (1 - (1 - p) ** EXPAND)
const fade = (1 - p) ** 1.32
const j = 1.02 + noise(x + item.x * 0.7, y + item.y * 0.7, item.at * 0.002 + age * 0.06) * 0.52
const edge = Math.exp(-(((dist - r) / WIDTH) ** 2)) * GAIN * fade * item.force * j
const swell = Math.exp(-(((dist - Math.max(0, r - DRIFT)) / WIDE) ** 2)) * SWELL * fade * item.force
const trail = dist < r ? Math.exp(-(r - dist) / 2.4) * TRAIL * fade * item.force * lerp(0.92, 1.22, j) : 0
const flash = Math.exp(-(dist * dist) / 3.2) * FLASH * item.force * Math.max(0, 1 - age / 140) * lerp(0.95, 1.18, j)
const kick = Math.exp(-(dist * dist) / 2) * item.kick * Math.max(0, 1 - age / 100)
const suck = Math.exp(-(((dist - 1.25) / 0.75) ** 2)) * item.kick * SUCK * Math.max(0, 1 - age / 110)
const wake = live && dist < r ? Math.exp(-(r - dist) / 1.25) * 0.32 * fade : 0
return sum + edge + swell + trail + flash + wake - kick - suck
}, 0)
}
function field(x: number, y: number, frame: Frame) {
const held = frame.hold
const rest = frame.release
const item = held ?? rest
if (!item) return 0
const rise = held ? ramp(frame.t - held.at, HOLD, CHARGE) : rest!.rise
const level = held ? push(rise) : rest!.level
const body = rise
const storm = level * level
const sink = held ? ramp(frame.t - held.at, SINK, CHARGE) : rest!.rise
const dx = x + 0.5 - item.x - 0.5
const dy = y * 2 + 1 - item.y * 2 - 1
const dist = Math.hypot(dx, dy)
const angle = Math.atan2(dy, dx)
const spin = frame.t * lerp(0.008, 0.018, storm)
const dim = lerp(0, DIM, sink) * lerp(0.99, 1.01, 0.5 + 0.5 * Math.sin(frame.t * 0.014))
const core = Math.exp(-(dist * dist) / Math.max(0.22, lerp(0.22, 3.2, body))) * lerp(0.42, 2.45, body)
const shell =
Math.exp(-(((dist - lerp(0.16, 2.05, body)) / Math.max(0.18, lerp(0.18, 0.82, body))) ** 2)) * lerp(0.1, 0.95, body)
const ember =
Math.exp(-(((dist - lerp(0.45, 2.65, body)) / Math.max(0.14, lerp(0.14, 0.62, body))) ** 2)) *
lerp(0.02, 0.78, body)
const arc = Math.max(0, Math.cos(angle * 3 - spin + frame.spark * 2.2)) ** 8
const seam = Math.max(0, Math.cos(angle * 5 + spin * 1.55)) ** 12
const ring = Math.exp(-(((dist - lerp(1.05, 3, level)) / 0.48) ** 2)) * arc * lerp(0.03, 0.5 + ARC, storm)
const fork = Math.exp(-(((dist - (1.55 + storm * 2.1)) / 0.36) ** 2)) * seam * storm * FORK
const spark = Math.max(0, noise(x, y, frame.t) - lerp(0.94, 0.66, storm)) * lerp(0, 5.4, storm)
const glitch = spark * Math.exp(-dist / Math.max(1.2, 3.1 - storm))
const crack = Math.max(0, Math.cos((dx - dy) * 1.6 + spin * 2.1)) ** 18
const lash = crack * Math.exp(-(((dist - (1.95 + storm * 2)) / 0.28) ** 2)) * storm * 1.1
const flicker =
Math.max(0, noise(item.x * 3.1, item.y * 2.7, frame.t * 1.7) - 0.72) *
Math.exp(-(dist * dist) / 0.15) *
lerp(0.08, 0.42, body)
const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t) : 1
return (core + shell + ember + ring + fork + glitch + lash + flicker - dim) * fade
}
function pick(x: number, y: number, frame: Frame) {
const held = frame.hold
const rest = frame.release
const item = held ?? rest
if (!item) return 0
const rise = held ? ramp(frame.t - held.at, HOLD, CHARGE) : rest!.rise
const dx = x + 0.5 - item.x - 0.5
const dy = y * 2 + 1 - item.y * 2 - 1
const dist = Math.hypot(dx, dy)
const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t) : 1
return Math.exp(-(dist * dist) / 1.7) * lerp(0.2, 0.96, rise) * fade
}
function select(x: number, y: number) {
const direct = MAP.glyph.get(key(x, y))
if (direct !== undefined) return direct
const near = NEAR.map(([dx, dy]) => MAP.glyph.get(key(x + dx, y + dy))).find(
(item): item is number => item !== undefined,
)
return near
}
function trace(x: number, y: number, frame: Frame) {
const held = frame.hold
const rest = frame.release
const item = held ?? rest
if (!item || item.glyph === undefined) return 0
const step = MAP.trace.get(key(x, y))
if (!step || step.glyph !== item.glyph || step.l < 2) return 0
const age = frame.t - item.at
const rise = held ? ramp(age, HOLD, CHARGE) : rest!.rise
const appear = held ? ramp(age, 0, TRACE_IN) : 1
const speed = lerp(TRACE * 0.48, TRACE * 0.88, rise)
const head = (age * speed) % step.l
const dist = Math.min(Math.abs(step.i - head), step.l - Math.abs(step.i - head))
const tail = (head - TAIL + step.l) % step.l
const lag = Math.min(Math.abs(step.i - tail), step.l - Math.abs(step.i - tail))
const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t) : 1
const core = Math.exp(-((dist / 1.05) ** 2)) * lerp(0.8, 2.35, rise)
const glow = Math.exp(-((dist / 1.85) ** 2)) * lerp(0.08, 0.34, rise)
const trail = Math.exp(-((lag / 1.45) ** 2)) * lerp(0.04, 0.42, rise)
return (core + glow + trail) * appear * fade
}
function bloom(x: number, y: number, frame: Frame) {
const item = frame.glow
if (!item) return 0
const glyph = MAP.glyph.get(key(x, y))
if (glyph !== item.glyph) return 0
const age = frame.t - item.at
if (age < 0 || age > GLOW_OUT) return 0
const p = age / GLOW_OUT
const flash = (1 - p) ** 2
const dx = x + 0.5 - MAP.center.get(item.glyph)!.x
const dy = y * 2 + 1 - MAP.center.get(item.glyph)!.y
const bias = Math.exp(-((Math.hypot(dx, dy) / 2.8) ** 2))
return lerp(item.force, item.force * 0.18, p) * lerp(0.72, 1.1, bias) * flash
}
export function Logo() {
const { theme } = useTheme()
const [rings, setRings] = createSignal<Ring[]>([])
const [hold, setHold] = createSignal<Hold>()
const [release, setRelease] = createSignal<Release>()
const [glow, setGlow] = createSignal<Glow>()
const [now, setNow] = createSignal(0)
let box: BoxRenderable | undefined
let timer: ReturnType<typeof setInterval> | undefined
let hum = false
const renderLine = (line: string, fg: RGBA, bold: boolean): JSX.Element[] => {
const shadow = tint(theme.background, fg, 0.25)
const stop = () => {
if (!timer) return
clearInterval(timer)
timer = undefined
}
const tick = () => {
const t = performance.now()
setNow(t)
const item = hold()
if (item && !hum && t - item.at >= HOLD) {
hum = true
Sound.start()
}
if (item && t - item.at >= CHARGE) {
burst(item.x, item.y)
}
let live = false
setRings((list) => {
const next = list.filter((item) => t - item.at < LIFE)
live = next.length > 0
return next
})
const flash = glow()
if (flash && t - flash.at >= GLOW_OUT) {
setGlow(undefined)
}
if (!live) setRelease(undefined)
if (live || hold() || release() || glow()) return
stop()
}
const start = () => {
if (timer) return
timer = setInterval(tick, 16)
}
const hit = (x: number, y: number) => {
const char = FULL[y]?.[x]
return char !== undefined && char !== " "
}
const press = (x: number, y: number, t: number) => {
const last = hold()
if (last) burst(last.x, last.y)
setNow(t)
if (!last) setRelease(undefined)
setHold({ x, y, at: t, glyph: select(x, y) })
hum = false
start()
}
const burst = (x: number, y: number) => {
const item = hold()
if (!item) return
hum = false
const t = performance.now()
const age = t - item.at
const rise = ramp(age, HOLD, CHARGE)
const level = push(rise)
setHold(undefined)
setRelease({ x, y, at: t, glyph: item.glyph, level, rise })
if (item.glyph !== undefined) {
setGlow({ glyph: item.glyph, at: t, force: lerp(0.18, 1.5, rise * level) })
}
setRings((list) => [
...list,
{
x: x + 0.5,
y: y * 2 + 1,
at: t,
force: lerp(0.82, 2.55, level),
kick: lerp(0.32, 0.32 + KICK, level),
},
])
setNow(t)
start()
Sound.pulse(lerp(0.8, 1, level))
}
const frame = createMemo(() => {
const t = now()
const item = hold()
return {
t,
list: rings(),
hold: item,
release: release(),
glow: glow(),
spark: item ? noise(item.x, item.y, t) : 0,
}
})
const dusk = createMemo(() => {
const base = frame()
const t = base.t - LAG
const item = base.hold
return {
t,
list: base.list,
hold: item,
release: base.release,
glow: base.glow,
spark: item ? noise(item.x, item.y, t) : 0,
}
})
const renderLine = (
line: string,
y: number,
ink: RGBA,
bold: boolean,
off: number,
frame: Frame,
dusk: Frame,
): JSX.Element[] => {
const shadow = tint(theme.background, ink, 0.25)
const attrs = bold ? TextAttributes.BOLD : undefined
const elements: JSX.Element[] = []
let i = 0
while (i < line.length) {
const rest = line.slice(i)
const markerIndex = rest.search(SHADOW_MARKER)
return [...line].map((char, i) => {
const h = field(off + i, y, frame)
const n = wave(off + i, y, frame, lit(char)) + h
const s = wave(off + i, y, dusk, false) + h
const p = lit(char) ? pick(off + i, y, frame) : 0
const e = lit(char) ? trace(off + i, y, frame) : 0
const b = lit(char) ? bloom(off + i, y, frame) : 0
const q = shimmer(off + i, y, frame)
if (markerIndex === -1) {
elements.push(
<text fg={fg} attributes={attrs} selectable={false}>
{rest}
</text>,
)
break
}
if (markerIndex > 0) {
elements.push(
<text fg={fg} attributes={attrs} selectable={false}>
{rest.slice(0, markerIndex)}
</text>,
if (char === "_") {
return (
<text
fg={shade(ink, theme, s * 0.08)}
bg={shade(shadow, theme, ghost(s, 0.24) + ghost(q, 0.06))}
attributes={attrs}
selectable={false}
>
{" "}
</text>
)
}
const marker = rest[markerIndex]
switch (marker) {
case "_":
elements.push(
<text fg={fg} bg={shadow} attributes={attrs} selectable={false}>
{" "}
</text>,
)
break
case "^":
elements.push(
<text fg={fg} bg={shadow} attributes={attrs} selectable={false}>
</text>,
)
break
case "~":
elements.push(
<text fg={shadow} attributes={attrs} selectable={false}>
</text>,
)
break
if (char === "^") {
return (
<text
fg={shade(ink, theme, n + p + e + b)}
bg={shade(shadow, theme, ghost(s, 0.18) + ghost(q, 0.05) + ghost(b, 0.08))}
attributes={attrs}
selectable={false}
>
</text>
)
}
i += markerIndex + 1
if (char === "~") {
return (
<text fg={shade(shadow, theme, ghost(s, 0.22) + ghost(q, 0.05))} attributes={attrs} selectable={false}>
</text>
)
}
if (char === " ") {
return (
<text fg={ink} attributes={attrs} selectable={false}>
{char}
</text>
)
}
return (
<text fg={shade(ink, theme, n + p + e + b)} attributes={attrs} selectable={false}>
{char}
</text>
)
})
}
onCleanup(() => {
stop()
hum = false
Sound.dispose()
})
const mouse = (evt: MouseEvent) => {
if (!box) return
if ((evt.type === "down" || evt.type === "drag") && evt.button === MouseButton.LEFT) {
const x = evt.x - box.x
const y = evt.y - box.y
if (!hit(x, y)) return
if (evt.type === "drag" && hold()) return
evt.preventDefault()
evt.stopPropagation()
const t = performance.now()
press(x, y, t)
return
}
return elements
if (!hold()) return
if (evt.type === "up") {
const item = hold()
if (!item) return
burst(item.x, item.y)
}
}
return (
<box>
<box ref={(item: BoxRenderable) => (box = item)}>
<box
position="absolute"
top={0}
left={0}
width={FULL[0]?.length ?? 0}
height={FULL.length}
zIndex={1}
onMouse={mouse}
/>
<For each={logo.left}>
{(line, index) => (
<box flexDirection="row" gap={1}>
<box flexDirection="row">{renderLine(line, theme.textMuted, false)}</box>
<box flexDirection="row">{renderLine(logo.right[index()], theme.text, true)}</box>
<box flexDirection="row">{renderLine(line, index(), theme.textMuted, false, 0, frame(), dusk())}</box>
<box flexDirection="row">
{renderLine(logo.right[index()], index(), theme.text, true, LEFT + GAP, frame(), dusk())}
</box>
</box>
)}
</For>

View File

@@ -0,0 +1,156 @@
import { Player } from "cli-sound"
import { mkdirSync } from "node:fs"
import { tmpdir } from "node:os"
import { basename, join } from "node:path"
import { Process } from "@/util/process"
import { which } from "@/util/which"
import pulseA from "../asset/pulse-a.wav" with { type: "file" }
import pulseB from "../asset/pulse-b.wav" with { type: "file" }
import pulseC from "../asset/pulse-c.wav" with { type: "file" }
import charge from "../asset/charge.wav" with { type: "file" }
const FILE = [pulseA, pulseB, pulseC]
const HUM = charge
const DIR = join(tmpdir(), "opencode-sfx")
const LIST = [
"ffplay",
"mpv",
"mpg123",
"mpg321",
"mplayer",
"afplay",
"play",
"omxplayer",
"aplay",
"cmdmp3",
"cvlc",
"powershell.exe",
] as const
type Kind = (typeof LIST)[number]
function args(kind: Kind, file: string, volume: number) {
if (kind === "ffplay") return [kind, "-autoexit", "-nodisp", "-af", `volume=${volume}`, file]
if (kind === "mpv")
return [kind, "--no-video", "--audio-display=no", "--volume", String(Math.round(volume * 100)), file]
if (kind === "mpg123" || kind === "mpg321") return [kind, "-g", String(Math.round(volume * 100)), file]
if (kind === "mplayer") return [kind, "-vo", "null", "-volume", String(Math.round(volume * 100)), file]
if (kind === "afplay" || kind === "omxplayer" || kind === "aplay" || kind === "cmdmp3") return [kind, file]
if (kind === "play") return [kind, "-v", String(volume), file]
if (kind === "cvlc") return [kind, `--gain=${volume}`, "--play-and-exit", file]
return [kind, "-c", `(New-Object Media.SoundPlayer '${file.replace(/'/g, "''")}').PlaySync()`]
}
export namespace Sound {
let item: Player | null | undefined
let kind: Kind | null | undefined
let proc: Process.Child | undefined
let tail: ReturnType<typeof setTimeout> | undefined
let cache: Promise<{ hum: string; pulse: string[] }> | undefined
let seq = 0
let shot = 0
function load() {
if (item !== undefined) return item
try {
item = new Player({ volume: 0.35 })
} catch {
item = null
}
return item
}
async function file(path: string) {
mkdirSync(DIR, { recursive: true })
const next = join(DIR, basename(path))
const out = Bun.file(next)
if (await out.exists()) return next
await Bun.write(out, Bun.file(path))
return next
}
function asset() {
cache ??= Promise.all([file(HUM), Promise.all(FILE.map(file))]).then(([hum, pulse]) => ({ hum, pulse }))
return cache
}
function pick() {
if (kind !== undefined) return kind
kind = LIST.find((item) => which(item)) ?? null
return kind
}
function run(file: string, volume: number) {
const kind = pick()
if (!kind) return
return Process.spawn(args(kind, file, volume), {
stdin: "ignore",
stdout: "ignore",
stderr: "ignore",
})
}
function clear() {
if (!tail) return
clearTimeout(tail)
tail = undefined
}
function play(file: string, volume: number) {
const item = load()
if (!item) return run(file, volume)?.exited
return item.play(file, { volume }).catch(() => run(file, volume)?.exited)
}
export function start() {
stop()
const id = ++seq
void asset().then(({ hum }) => {
if (id !== seq) return
const next = run(hum, 0.24)
if (!next) return
proc = next
void next.exited.then(
() => {
if (id !== seq) return
if (proc === next) proc = undefined
},
() => {
if (id !== seq) return
if (proc === next) proc = undefined
},
)
})
}
export function stop(delay = 0) {
seq++
clear()
if (!proc) return
const next = proc
if (delay <= 0) {
proc = undefined
void Process.stop(next).catch(() => undefined)
return
}
tail = setTimeout(() => {
tail = undefined
if (proc === next) proc = undefined
void Process.stop(next).catch(() => undefined)
}, delay)
}
export function pulse(scale = 1) {
stop(140)
const index = shot++ % FILE.length
void asset()
.then(({ pulse }) => play(pulse[index], 0.26 + 0.14 * scale))
.catch(() => undefined)
}
export function dispose() {
stop()
}
}